Revision: 52443
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=52443
Author: blendix
Date: 2012-11-21 13:22:24 +0000 (Wed, 21 Nov 2012)
Log Message:
-----------
Fix #33257: cycles camera clipping did not work through transparent objects.
Modified Paths:
--------------
trunk/blender/intern/cycles/kernel/kernel_path.h
Modified: trunk/blender/intern/cycles/kernel/kernel_path.h
===================================================================
--- trunk/blender/intern/cycles/kernel/kernel_path.h 2012-11-21 13:13:50 UTC
(rev 52442)
+++ trunk/blender/intern/cycles/kernel/kernel_path.h 2012-11-21 13:22:24 UTC
(rev 52443)
@@ -424,7 +424,12 @@
/* setup ray */
ray.P = ray_offset(sd.P, (label & LABEL_TRANSMIT)? -sd.Ng:
sd.Ng);
ray.D = bsdf_omega_in;
- ray.t = FLT_MAX;
+
+ if(state.bounce == 0)
+ ray.t -= sd.ray_length; /* clipping works through
transparent */
+ else
+ ray.t = FLT_MAX;
+
#ifdef __RAY_DIFFERENTIALS__
ray.dP = sd.dP;
ray.dD = bsdf_domega_in;
@@ -887,6 +892,7 @@
path_state_next(kg, &state, LABEL_TRANSPARENT);
ray.P = ray_offset(sd.P, -sd.Ng);
+ ray.t -= sd.ray_length; /* clipping works through transparent */
}
float3 L_sum = path_radiance_sum(kg, &L);
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