Revision: 52446
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=52446
Author:   nazgul
Date:     2012-11-21 13:45:37 +0000 (Wed, 21 Nov 2012)
Log Message:
-----------
Style cleanup: mixed tabs/spaces were used for indentation in osl_closures.h

Modified Paths:
--------------
    trunk/blender/intern/cycles/kernel/osl/osl_closures.h

Modified: trunk/blender/intern/cycles/kernel/osl/osl_closures.h
===================================================================
--- trunk/blender/intern/cycles/kernel/osl/osl_closures.h       2012-11-21 
13:41:47 UTC (rev 52445)
+++ trunk/blender/intern/cycles/kernel/osl/osl_closures.h       2012-11-21 
13:45:37 UTC (rev 52446)
@@ -79,26 +79,26 @@
        ShaderClosure sc;
        OSL::Vec3 N, T;
 
-    CBSDFClosure(int scattering) : OSL::ClosurePrimitive(BSDF),
-        m_scattering_label(scattering), m_shaderdata_flag(0) { }
-    ~CBSDFClosure() { }
+       CBSDFClosure(int scattering) : OSL::ClosurePrimitive(BSDF),
+         m_scattering_label(scattering), m_shaderdata_flag(0) { }
+       ~CBSDFClosure() { }
 
-    int scattering() const { return m_scattering_label; }
-    int shaderdata_flag() const { return m_shaderdata_flag; }
+       int scattering() const { return m_scattering_label; }
+       int shaderdata_flag() const { return m_shaderdata_flag; }
        ClosureType shaderclosure_type() const { return sc.type; }
 
-    virtual void blur(float roughness) = 0;
-    virtual float3 eval_reflect(const float3 &omega_out, const float3 
&omega_in, float &pdf) const = 0;
-    virtual float3 eval_transmit(const float3 &omega_out, const float3 
&omega_in, float &pdf) const = 0;
+       virtual void blur(float roughness) = 0;
+       virtual float3 eval_reflect(const float3 &omega_out, const float3 
&omega_in, float &pdf) const = 0;
+       virtual float3 eval_transmit(const float3 &omega_out, const float3 
&omega_in, float &pdf) const = 0;
 
-    virtual int sample(const float3 &Ng,
-                        const float3 &omega_out, const float3 &domega_out_dx, 
const float3 &domega_out_dy,
-                        float randu, float randv,
-                        float3 &omega_in, float3 &domega_in_dx, float3 
&domega_in_dy,
-                        float &pdf, float3 &eval) const = 0;
+       virtual int sample(const float3 &Ng,
+                          const float3 &omega_out, const float3 
&domega_out_dx, const float3 &domega_out_dy,
+                          float randu, float randv,
+                          float3 &omega_in, float3 &domega_in_dx, float3 
&domega_in_dy,
+                          float &pdf, float3 &eval) const = 0;
 
 protected:
-    int m_scattering_label;
+       int m_scattering_label;
        int m_shaderdata_flag;
 };
 

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