Revision: 52472
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=52472
Author: moguri
Date: 2012-11-22 09:20:36 +0000 (Thu, 22 Nov 2012)
Log Message:
-----------
BGE Docs: Changing ROT_* Armature Channel constants in the docs to be
ROT_MODE_* to match the actual constants from bge.logic.
Modified Paths:
--------------
trunk/blender/doc/python_api/rst/bge.logic.rst
Modified: trunk/blender/doc/python_api/rst/bge.logic.rst
===================================================================
--- trunk/blender/doc/python_api/rst/bge.logic.rst 2012-11-22 09:12:21 UTC
(rev 52471)
+++ trunk/blender/doc/python_api/rst/bge.logic.rst 2012-11-22 09:20:36 UTC
(rev 52472)
@@ -1022,43 +1022,43 @@
.. note:
euler mode are named as in Blender UI but the actual axis order is reversed
-.. data:: ROT_QUAT
+.. data:: ROT_MODE_QUAT
Use quaternion in rotation attribute to update bone rotation.
:value: 0
-.. data:: ROT_XYZ
+.. data:: ROT_MODE_XYZ
Use euler_rotation and apply angles on bone's Z, Y, X axis successively.
:value: 1
-.. data:: ROT_XZY
+.. data:: ROT_MODE_XZY
Use euler_rotation and apply angles on bone's Y, Z, X axis successively.
:value: 2
-.. data:: ROT_YXZ
+.. data:: ROT_MODE_YXZ
Use euler_rotation and apply angles on bone's Z, X, Y axis successively.
:value: 3
-.. data:: ROT_YZX
+.. data:: ROT_MODE_YZX
Use euler_rotation and apply angles on bone's X, Z, Y axis successively.
:value: 4
-.. data:: ROT_ZXY
+.. data:: ROT_MODE_ZXY
Use euler_rotation and apply angles on bone's Y, X, Z axis successively.
:value: 5
-.. data:: ROT_ZYX
+.. data:: ROT_MODE_ZYX
Use euler_rotation and apply angles on bone's X, Y, Z axis successively.
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