Revision: 52488
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=52488
Author: blendix
Date: 2012-11-22 17:12:41 +0000 (Thu, 22 Nov 2012)
Log Message:
-----------
Fix #33265: editing uv vertex coordinates in panel could move hidden uv's.
Modified Paths:
--------------
trunk/blender/source/blender/editors/uvedit/uvedit_buttons.c
Modified: trunk/blender/source/blender/editors/uvedit/uvedit_buttons.c
===================================================================
--- trunk/blender/source/blender/editors/uvedit/uvedit_buttons.c
2012-11-22 16:16:33 UTC (rev 52487)
+++ trunk/blender/source/blender/editors/uvedit/uvedit_buttons.c
2012-11-22 17:12:41 UTC (rev 52488)
@@ -94,14 +94,19 @@
return tot;
}
-static void uvedit_translate(Scene *scene, BMEditMesh *em, Image *UNUSED(ima),
float delta[2])
+static void uvedit_translate(Scene *scene, BMEditMesh *em, Image *ima, float
delta[2])
{
BMFace *f;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
+ MTexPoly *tf;
BM_ITER_MESH (f, &iter, em->bm, BM_FACES_OF_MESH) {
+ tf = CustomData_bmesh_get(&em->bm->pdata, f->head.data,
CD_MTEXPOLY);
+ if (!uvedit_face_visible_test(scene, ima, f, tf))
+ continue;
+
BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
luv = CustomData_bmesh_get(&em->bm->ldata,
l->head.data, CD_MLOOPUV);
if (uvedit_uv_select_test(em, scene, l)) {
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