Revision: 52488
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=52488
Author:   blendix
Date:     2012-11-22 17:12:41 +0000 (Thu, 22 Nov 2012)
Log Message:
-----------
Fix #33265: editing uv vertex coordinates in panel could move hidden uv's.

Modified Paths:
--------------
    trunk/blender/source/blender/editors/uvedit/uvedit_buttons.c

Modified: trunk/blender/source/blender/editors/uvedit/uvedit_buttons.c
===================================================================
--- trunk/blender/source/blender/editors/uvedit/uvedit_buttons.c        
2012-11-22 16:16:33 UTC (rev 52487)
+++ trunk/blender/source/blender/editors/uvedit/uvedit_buttons.c        
2012-11-22 17:12:41 UTC (rev 52488)
@@ -94,14 +94,19 @@
        return tot;
 }
 
-static void uvedit_translate(Scene *scene, BMEditMesh *em, Image *UNUSED(ima), 
float delta[2])
+static void uvedit_translate(Scene *scene, BMEditMesh *em, Image *ima, float 
delta[2])
 {
        BMFace *f;
        BMLoop *l;
        BMIter iter, liter;
        MLoopUV *luv;
+       MTexPoly *tf;
        
        BM_ITER_MESH (f, &iter, em->bm, BM_FACES_OF_MESH) {
+               tf = CustomData_bmesh_get(&em->bm->pdata, f->head.data, 
CD_MTEXPOLY);
+               if (!uvedit_face_visible_test(scene, ima, f, tf))
+                       continue;
+
                BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
                        luv = CustomData_bmesh_get(&em->bm->ldata, 
l->head.data, CD_MLOOPUV);
                        if (uvedit_uv_select_test(em, scene, l)) {

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