Revision: 52523
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=52523
Author: moguri
Date: 2012-11-24 00:58:57 +0000 (Sat, 24 Nov 2012)
Log Message:
-----------
BGE: Committing a patch from HG1 to fix [#30262] "bgl.glClipPlane don't work on
Nvidia cards," which was also reported by HG1.
Modified Paths:
--------------
trunk/blender/source/blender/gpu/shaders/gpu_shader_vertex.glsl
Modified: trunk/blender/source/blender/gpu/shaders/gpu_shader_vertex.glsl
===================================================================
--- trunk/blender/source/blender/gpu/shaders/gpu_shader_vertex.glsl
2012-11-24 00:18:34 UTC (rev 52522)
+++ trunk/blender/source/blender/gpu/shaders/gpu_shader_vertex.glsl
2012-11-24 00:58:57 UTC (rev 52523)
@@ -10,3 +10,11 @@
varnormal = normalize(gl_NormalMatrix * gl_Normal);
gl_Position = gl_ProjectionMatrix * co;
+ // Setting gl_ClipVertex is necessary to get glClipPlane working on
NVIDIA graphic cards.
+ // gl_ClipVertex works only on NVIDIA graphic cards so we have to check
with
+ // __GLSL_CG_DATA_TYPES if a NVIDIA graphic card is used (Cg support).
+ // gl_ClipVerte is supported up to GLSL 1.20.
+ #ifdef __GLSL_CG_DATA_TYPES
+ gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;
+ #endif
+
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