Revision: 52810
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=52810
Author:   howardt
Date:     2012-12-07 18:45:52 +0000 (Fri, 07 Dec 2012)
Log Message:
-----------
Bevel: fix 'causing artifacts' bug 33245.
Really was caused by a previous bevel making
a two-edged face, which caused other faces to
be dropped when copying a bmesh.
The quadstrip code needed to be more careful
to avoid creating two-edge faces.

Modified Paths:
--------------
    trunk/blender/source/blender/bmesh/tools/bmesh_bevel.c

Modified: trunk/blender/source/blender/bmesh/tools/bmesh_bevel.c
===================================================================
--- trunk/blender/source/blender/bmesh/tools/bmesh_bevel.c      2012-12-07 
16:35:43 UTC (rev 52809)
+++ trunk/blender/source/blender/bmesh/tools/bmesh_bevel.c      2012-12-07 
18:45:52 UTC (rev 52810)
@@ -1295,39 +1295,27 @@
                EdgeHalf *eh_b = next_bev(bv, eh_a->next);  /* since (selcount 
== 2) we know this is valid */
                BMLoop *l_a = BM_face_vert_share_loop(f, eh_a->rightv->nv.v);
                BMLoop *l_b = BM_face_vert_share_loop(f, eh_b->leftv->nv.v);
-               int seg_count = bv->vmesh->seg;  /* ensure we don't walk past 
the segments */
+               int split_count = bv->vmesh->seg + 1;  /* ensure we don't walk 
past the segments */
 
-               if (l_a == l_b) {
-                       /* step once around if we hit the same loop */
-                       l_a = l_a->prev;
-                       l_b = l_b->next;
-                       seg_count--;
-               }
-
-               BLI_assert(l_a != l_b);
-
-               while (f->len > 4) {
+               while (f->len > 4 && split_count > 0) {
                        BMLoop *l_new;
                        BLI_assert(l_a->f == f);
                        BLI_assert(l_b->f == f);
 
-                       BM_face_split(bm, f, l_a->v, l_b->v, &l_new, NULL, 
FALSE);
-                       if (seg_count-- == 0) {
-                               break;
+                       if (l_a-> v == l_b->v || l_a->next == l_b) {
+                               /* l_a->v and l_b->v can be the same or such 
that we'd make a 2-vertex poly */
+                               l_a = l_a->prev;
+                               l_b = l_b->next;
                        }
+                       else {
+                               BM_face_split(bm, f, l_a->v, l_b->v, &l_new, 
NULL, FALSE);
+                               f = l_new->f;
 
-                       /* turns out we don't need this,
-                        * because of how BM_face_split works we always get the 
loop of the next face */
-#if 0
-                       if (l_new->f->len < l_new->radial_next->f->len) {
-                               l_new = l_new->radial_next;
+                               /* walk around the new face to get the next 
verts to split */
+                               l_a = l_new->prev;
+                               l_b = l_new->next->next;
                        }
-#endif
-                       f = l_new->f;
-
-                       /* walk around the new face to get the next verts to 
split */
-                       l_a = l_new->prev;
-                       l_b = l_new->next->next;
+                       split_count--;
                }
        }
 }

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