Revision: 53215
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53215
Author:   ton
Date:     2012-12-20 17:40:30 +0000 (Thu, 20 Dec 2012)
Log Message:
-----------
Small fix in drawing 'selection circle' in outliner. It wasn't circular.

Modified Paths:
--------------
    trunk/blender/source/blender/editors/space_outliner/outliner_draw.c

Modified: trunk/blender/source/blender/editors/space_outliner/outliner_draw.c
===================================================================
--- trunk/blender/source/blender/editors/space_outliner/outliner_draw.c 
2012-12-20 16:50:39 UTC (rev 53214)
+++ trunk/blender/source/blender/editors/space_outliner/outliner_draw.c 
2012-12-20 17:40:30 UTC (rev 53215)
@@ -1227,12 +1227,12 @@
                                float ufac = UI_UNIT_X / 20.0f;
 
                                uiSetRoundBox(UI_CNR_ALL);
-                               glColor4ub(255, 255, 255, 128);
+                               glColor4ub(255, 255, 255, 100);
                                uiRoundBox((float) *offsx - 1.0f * ufac,
                                           (float)ys + 1.0f * ufac,
-                                          (float)*offsx + UI_UNIT_X - 1.0f * 
ufac,
-                                          (float)ys + UI_UNIT_Y - 1.0f * ufac,
-                                          (float)UI_UNIT_Y / 2.0f - 2.0f * 
ufac);
+                                          (float)*offsx + UI_UNIT_X - 2.0f * 
ufac,
+                                          (float)ys + UI_UNIT_Y - ufac,
+                                          (float)UI_UNIT_Y / 2.0f - ufac);
                                glEnable(GL_BLEND); /* roundbox disables */
                        }
                        
@@ -1365,11 +1365,11 @@
                /* active circle */
                if (active) {
                        uiSetRoundBox(UI_CNR_ALL);
-                       uiRoundBox((float)startx + UI_UNIT_X - 1.0f * ufac,
+                       uiRoundBox((float)startx + UI_UNIT_X,
                                   (float)*starty + 1.0f * ufac,
-                                  (float)startx + 2.0f * UI_UNIT_X - 1.0f * 
ufac,
+                                  (float)startx + 2.0f * UI_UNIT_X - 2.0f * 
ufac,
                                   (float)*starty + UI_UNIT_Y - 1.0f * ufac,
-                                  UI_UNIT_Y / 2.0f - 2.0f * ufac);
+                                  UI_UNIT_Y / 2.0f - 1.0f * ufac);
                        glEnable(GL_BLEND); /* roundbox disables it */
                        
                        te->flag |= TE_ACTIVE; // for lookup in display 
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