Revision: 53248
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53248
Author:   mont29
Date:     2012-12-21 15:41:34 +0000 (Fri, 21 Dec 2012)
Log Message:
-----------
Fix encoding of those files (was iso-8859-15, i.e 8bit, instead of utf-8!).

Modified Paths:
--------------
    
branches/soc-2008-mxcurioni/source/blender/freestyle/intern/geometry/GeomUtils.cpp
    
branches/soc-2008-mxcurioni/source/blender/freestyle/intern/geometry/GeomUtils.h

Modified: 
branches/soc-2008-mxcurioni/source/blender/freestyle/intern/geometry/GeomUtils.cpp
===================================================================
--- 
branches/soc-2008-mxcurioni/source/blender/freestyle/intern/geometry/GeomUtils.cpp
  2012-12-21 12:17:30 UTC (rev 53247)
+++ 
branches/soc-2008-mxcurioni/source/blender/freestyle/intern/geometry/GeomUtils.cpp
  2012-12-21 15:41:34 UTC (rev 53248)
@@ -209,7 +209,7 @@
   }
 
   // AABB-triangle overlap test code
-  // by Tomas Akenine-M\xF6ller
+  // by Tomas Akenine-Möller
   // Function: int triBoxOverlap(real boxcenter[3],
   //          real boxhalfsize[3],real triverts[3][3]);
   // History:
@@ -360,7 +360,7 @@
 
   // Fast, Minimum Storage Ray-Triangle Intersection
   //
-  // Tomas M\xF6ller
+  // Tomas Möller
   // Prosolvia Clarus AB
   // Sweden
   // [email protected]

Modified: 
branches/soc-2008-mxcurioni/source/blender/freestyle/intern/geometry/GeomUtils.h
===================================================================
--- 
branches/soc-2008-mxcurioni/source/blender/freestyle/intern/geometry/GeomUtils.h
    2012-12-21 12:17:30 UTC (rev 53247)
+++ 
branches/soc-2008-mxcurioni/source/blender/freestyle/intern/geometry/GeomUtils.h
    2012-12-21 15:41:34 UTC (rev 53248)
@@ -111,14 +111,14 @@
                          const Vec2r& A,
                          const Vec2r& B);
 
-  /*! Box-triangle overlap test, adapted from Tomas Akenine-M\xF6ller code */
+  /*! Box-triangle overlap test, adapted from Tomas Akenine-Möller code */
   LIB_GEOMETRY_EXPORT
   bool overlapTriangleBox(Vec3r& boxcenter,
                          Vec3r& boxhalfsize,
                          Vec3r triverts[3]);
 
   /*! Fast, Minimum Storage Ray-Triangle Intersection,
-   * adapted from Tomas M\xF6ller and Ben Trumbore code.
+   * adapted from Tomas Möller and Ben Trumbore code.
    */
   LIB_GEOMETRY_EXPORT
   bool intersectRayTriangle(const Vec3r& orig, const Vec3r& dir,

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to