Revision: 53262
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53262
Author:   moguri
Date:     2012-12-22 08:59:11 +0000 (Sat, 22 Dec 2012)
Log Message:
-----------
BGE: The PyGILState_Ensure() call in KX_Scene was causing a segfault in the 
Blenderplayer even when being run in the main thread. I'm removing it for now 
since I don't think it will really cause a problem. 

Modified Paths:
--------------
    trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp

Modified: trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp 2012-12-22 08:37:34 UTC 
(rev 53261)
+++ trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp 2012-12-22 08:59:11 UTC 
(rev 53262)
@@ -227,13 +227,9 @@
        }
        
 #ifdef WITH_PYTHON
-       // We might be running in a separate thread (async libload) so
-       // try and grab the GIL to avoid issues
-       PyGILState_STATE gstate = PyGILState_Ensure();
        m_attr_dict = PyDict_New(); /* new ref */
        m_draw_call_pre = NULL;
        m_draw_call_post = NULL;
-       PyGILState_Release(gstate);
 #endif
 }
 

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