Revision: 54015
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=54015
Author:   campbellbarton
Date:     2013-01-23 04:22:02 +0000 (Wed, 23 Jan 2013)
Log Message:
-----------
fix for glitch with vertex bake:
- the mesh would be tagged to update, then updated before bake finished.
- also increase self-shadow offset, in some cases the offset wasn't enough.

Modified Paths:
--------------
    trunk/blender/source/blender/render/intern/raytrace/rayobject_octree.cpp
    trunk/blender/source/blender/render/intern/source/rendercore.c

Modified: 
trunk/blender/source/blender/render/intern/raytrace/rayobject_octree.cpp
===================================================================
--- trunk/blender/source/blender/render/intern/raytrace/rayobject_octree.cpp    
2013-01-23 03:01:43 UTC (rev 54014)
+++ trunk/blender/source/blender/render/intern/raytrace/rayobject_octree.cpp    
2013-01-23 04:22:02 UTC (rev 54015)
@@ -667,10 +667,12 @@
        oc->ocface = NULL;
        MEM_freeN(oc->ro_nodes);
        oc->ro_nodes = NULL;
-       
+
+#if 0
        printf("%f %f - %f\n", oc->min[0], oc->max[0], oc->ocfacx);
        printf("%f %f - %f\n", oc->min[1], oc->max[1], oc->ocfacy);
        printf("%f %f - %f\n", oc->min[2], oc->max[2], oc->ocfacz);
+#endif
 }
 
 static void RE_rayobject_octree_bb(RayObject *tree, float *min, float *max)

Modified: trunk/blender/source/blender/render/intern/source/rendercore.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/rendercore.c      
2013-01-23 03:01:43 UTC (rev 54014)
+++ trunk/blender/source/blender/render/intern/source/rendercore.c      
2013-01-23 04:22:02 UTC (rev 54015)
@@ -2433,7 +2433,7 @@
 
        /* avoid self shadow with vertex bake from adjacent faces [#33729] */
        if ((bs->vcol != NULL) && (bs->actob == NULL)) {
-               madd_v3_v3fl(shi->co, vlr->n, 0.00001f);
+               madd_v3_v3fl(shi->co, vlr->n, 0.0001f);
        }
 
        if (obi->flag & R_TRANSFORMED)
@@ -2568,9 +2568,6 @@
                                        bs->mpoly = me->mpoly + *origindex;
                                        bs->vcol = ((MLoopCol*)cdl->data) + 
bs->mpoly->loopstart;
                                        bs->mloop = me->mloop + 
bs->mpoly->loopstart;
-
-                                       /* Tag mesh for reevaluation. */
-                                       DAG_id_tag_update(&me->id, 0);
                                }
                                else {
                                        Image *ima = NULL;
@@ -2660,6 +2657,9 @@
                bs->vcol = basevcol;
                break;
        }
+
+       /* needs to be done during baking and not before else the mesh will 
update before bake starts */
+       DAG_id_tag_update(&bs->obi->ob->id, OB_RECALC_DATA);
 }
 
 /* Bake all vertices of a face. Actually, this still works on a face-by-face

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