Revision: 54738
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=54738
Author:   moguri
Date:     2013-02-22 02:31:46 +0000 (Fri, 22 Feb 2013)
Log Message:
-----------
BGE: Fix for bug #34349 "Character walkDirection ADD mode -#INF error" reported 
by Angus Hollands (agoose77). If the walk directions canceled each other out, 
the actuator would try to normalize a zero vector, which caused the error.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Ketsji/KX_ObjectActuator.cpp

Modified: trunk/blender/source/gameengine/Ketsji/KX_ObjectActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_ObjectActuator.cpp        
2013-02-22 02:10:41 UTC (rev 54737)
+++ trunk/blender/source/gameengine/Ketsji/KX_ObjectActuator.cpp        
2013-02-22 02:31:46 UTC (rev 54738)
@@ -221,10 +221,14 @@
 
                        if (m_bitLocalFlag.AddOrSetCharLoc) {
                                MT_Vector3 old_dir = 
parent->GetPhysicsController()->GetWalkDirection();
-                               MT_Scalar mag = old_dir.length();
-                               if (mag < MT_EPSILON)
-                                       mag = dir.length();
-                               dir = (dir + old_dir).normalized() * mag;
+
+                               if (!old_dir.fuzzyZero()) {
+                                       MT_Scalar mag = old_dir.length();
+
+                                       dir = dir + old_dir;
+                                       if (!dir.fuzzyZero())
+                                               dir = dir.normalized() * mag;
+                               }
                        }
 
                        // We always want to set the walk direction since a 
walk direction of (0, 0, 0) should stop the character

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