Revision: 56034
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56034
Author:   campbellbarton
Date:     2013-04-14 05:37:43 +0000 (Sun, 14 Apr 2013)
Log Message:
-----------
modify snapObjectsRayEx() to use a pointer to 'ray_dist' rather then passing 
the dist, this is to better support multiple calls to ray-cast where only 
closer distances are accepted. 

Modified Paths:
--------------
    trunk/blender/source/blender/editors/include/ED_transform.h
    trunk/blender/source/blender/editors/space_view3d/view3d_ruler.c
    trunk/blender/source/blender/editors/transform/transform_snap.c
    trunk/blender/source/blender/makesrna/intern/rna_scene_api.c

Modified: trunk/blender/source/blender/editors/include/ED_transform.h
===================================================================
--- trunk/blender/source/blender/editors/include/ED_transform.h 2013-04-14 
00:40:54 UTC (rev 56033)
+++ trunk/blender/source/blender/editors/include/ED_transform.h 2013-04-14 
05:37:43 UTC (rev 56034)
@@ -178,6 +178,7 @@
 } SnapMode;
 
 #define SNAP_MIN_DISTANCE 30
+#define TRANSFORM_DIST_MAX_RAY (FLT_MAX / 2.0f)
 
 bool peelObjectsTransForm(struct TransInfo *t, struct ListBase *depth_peels, 
const float mval[2], SnapMode mode);
 bool peelObjectsContext(struct bContext *C, struct ListBase *depth_peels, 
const float mval[2], SnapMode mode);
@@ -187,7 +188,7 @@
 bool snapObjectsEx(struct Scene *scene, struct Base *base_act, struct View3D 
*v3d, struct ARegion *ar, struct Object *obedit, short snap_mode,
                    const float mval[2], float *r_dist_px, float r_loc[3], 
float r_no[3], SnapMode mode);
 bool snapObjectsRayEx(struct Scene *scene, struct Base *base_act, struct 
View3D *v3d, struct ARegion *ar, struct Object *obedit, short snap_mode,
-                      const float ray_start[3], const float ray_normal[3], 
const float ray_dist,
+                      const float ray_start[3], const float ray_normal[3], 
float *r_ray_dist,
                       const float mval[2], float *r_dist_px, float r_loc[3], 
float r_no[3], SnapMode mode);
 
 bool snapNodesTransform(struct TransInfo *t, const int mval[2], float 
*r_dist_px, float r_loc[2], char *r_node_border, SnapMode mode);

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_ruler.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_ruler.c    
2013-04-14 00:40:54 UTC (rev 56033)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_ruler.c    
2013-04-14 05:37:43 UTC (rev 56034)
@@ -95,6 +95,7 @@
 {
        float dist_px = 12;  /* snap dist */
        float r_no_dummy[3];
+       float ray_dist = TRANSFORM_DIST_MAX_RAY;
        bool ret;
 
        Scene *scene = CTX_data_scene(C);
@@ -104,7 +105,7 @@
 
        /* try snap edge, then face if it fails */
        ret = snapObjectsRayEx(scene, NULL, v3d, ar, obedit, SCE_SNAP_MODE_FACE,
-                              ray_start, ray_normal, v3d->far,
+                              ray_start, ray_normal, &ray_dist,
                               NULL, &dist_px, r_co, r_no_dummy, SNAP_ALL);
 
        return ret;

Modified: trunk/blender/source/blender/editors/transform/transform_snap.c
===================================================================
--- trunk/blender/source/blender/editors/transform/transform_snap.c     
2013-04-14 00:40:54 UTC (rev 56033)
+++ trunk/blender/source/blender/editors/transform/transform_snap.c     
2013-04-14 05:37:43 UTC (rev 56034)
@@ -84,7 +84,6 @@
 #define TRANSFORM_DIST_MAX_PX 1000.0f
 #define TRANSFORM_SNAP_MAX_PX 100.0f
 /* use half of flt-max so we can scale up without an exception */
-#define TRANSFORM_DIST_MAX_RAY (FLT_MAX / 2.0f)
 
 /********************* PROTOTYPES ***********************/
 
@@ -1550,17 +1549,16 @@
 }
 
 static bool snapObjectsRay(Scene *scene, short snap_mode, Base *base_act, 
View3D *v3d, ARegion *ar, Object *obedit,
-                           const float ray_start[3], const float 
ray_normal[3], const float ray_dist,
+                           const float ray_start[3], const float 
ray_normal[3], float *r_ray_dist,
                            const float mval[2], float *r_dist_px, float 
r_loc[3], float r_no[3], SnapMode mode)
 {
        Base *base;
-       float depth = ray_dist;
        bool retval = false;
 
        if (mode == SNAP_ALL && obedit) {
                Object *ob = obedit;
 
-               retval |= snapObject(scene, snap_mode, ar, ob, 1, ob->obmat, 
ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, &depth);
+               retval |= snapObject(scene, snap_mode, ar, ob, 1, ob->obmat, 
ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_ray_dist);
        }
 
        /* Need an exception for particle edit because the base is flagged with 
BA_HAS_RECALC_DATA
@@ -1571,7 +1569,7 @@
        base = base_act;
        if (base && base->object && base->object->mode & OB_MODE_PARTICLE_EDIT) 
{
                Object *ob = base->object;
-               retval |= snapObject(scene, snap_mode, ar, ob, 0, ob->obmat, 
ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, &depth);
+               retval |= snapObject(scene, snap_mode, ar, ob, 0, ob->obmat, 
ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_ray_dist);
        }
 
        for (base = FIRSTBASE; base != NULL; base = base->next) {
@@ -1590,13 +1588,13 @@
                                for (dupli_ob = lb->first; dupli_ob; dupli_ob = 
dupli_ob->next) {
                                        Object *dob = dupli_ob->ob;
                                        
-                                       retval |= snapObject(scene, snap_mode, 
ar, dob, 0, dupli_ob->mat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, 
&depth);
+                                       retval |= snapObject(scene, snap_mode, 
ar, dob, 0, dupli_ob->mat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, 
r_ray_dist);
                                }
                                
                                free_object_duplilist(lb);
                        }
                        
-                       retval |= snapObject(scene, snap_mode, ar, ob, 0, 
ob->obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, &depth);
+                       retval |= snapObject(scene, snap_mode, ar, ob, 0, 
ob->obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_ray_dist);
                }
        }
        
@@ -1606,11 +1604,12 @@
                         const float mval[2], float *r_dist_px, float r_loc[3], 
float r_no[3], SnapMode mode)
 {
        float ray_start[3], ray_normal[3];
+       float ray_dist = TRANSFORM_DIST_MAX_RAY;
 
        ED_view3d_win_to_ray(ar, v3d, mval, ray_start, ray_normal);
 
        return snapObjectsRay(scene, snap_mode, base_act, v3d, ar, obedit,
-                             ray_start, ray_normal, TRANSFORM_DIST_MAX_RAY,
+                             ray_start, ray_normal, &ray_dist,
                              mval, r_dist_px, r_loc, r_no, mode);
 }
 
@@ -1636,11 +1635,11 @@
                           mval, r_dist_px, r_loc, r_no, mode);
 }
 bool snapObjectsRayEx(Scene *scene, Base *base_act, View3D *v3d, ARegion *ar, 
Object *obedit, short snap_mode,
-                      const float ray_start[3], const float ray_normal[3], 
const float ray_dist,
+                      const float ray_start[3], const float ray_normal[3], 
float *r_ray_dist,
                       const float mval[2], float *r_dist_px, float r_loc[3], 
float r_no[3], SnapMode mode)
 {
        return snapObjectsRay(scene, snap_mode, base_act, v3d, ar, obedit,
-                             ray_start, ray_normal, ray_dist,
+                             ray_start, ray_normal, r_ray_dist,
                              mval, r_dist_px, r_loc, r_no, mode);
 }
 

Modified: trunk/blender/source/blender/makesrna/intern/rna_scene_api.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_scene_api.c        
2013-04-14 00:40:54 UTC (rev 56033)
+++ trunk/blender/source/blender/makesrna/intern/rna_scene_api.c        
2013-04-14 05:37:43 UTC (rev 56034)
@@ -96,13 +96,13 @@
 {
        float dummy_dist_px = 0;
        float ray_nor[3];
-       float dist;
+       float ray_dist;
 
        sub_v3_v3v3(ray_nor, ray_end, ray_start);
-       dist = normalize_v3(ray_nor);
+       ray_dist = normalize_v3(ray_nor);
 
        if (snapObjectsRayEx(scene, NULL, NULL, NULL, NULL, SCE_SNAP_MODE_FACE,
-                            ray_start, ray_nor, dist,
+                            ray_start, ray_nor, &ray_dist,
                             NULL, &dummy_dist_px, r_location, r_normal, 
SNAP_ALL))
        {
                *r_success = true;

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to