Revision: 56112
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56112
Author:   blendix
Date:     2013-04-17 14:47:58 +0000 (Wed, 17 Apr 2013)
Log Message:
-----------
Fix #35004: fireflies with .tif image in cycles, try to avoid extreme values 
when
openimageio can't detect premul/straight alpha correct.

Modified Paths:
--------------
    trunk/blender/intern/cycles/kernel/shaders/node_environment_texture.osl
    trunk/blender/intern/cycles/kernel/shaders/node_image_texture.osl
    trunk/blender/intern/cycles/kernel/svm/svm_image.h
    trunk/blender/intern/cycles/render/nodes.cpp

Modified: 
trunk/blender/intern/cycles/kernel/shaders/node_environment_texture.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/shaders/node_environment_texture.osl     
2013-04-17 14:47:52 UTC (rev 56111)
+++ trunk/blender/intern/cycles/kernel/shaders/node_environment_texture.osl     
2013-04-17 14:47:58 UTC (rev 56112)
@@ -48,6 +48,7 @@
        string filename = "",
        string projection = "Equirectangular",
        string color_space = "sRGB",
+       int is_float = 1,
        output color Color = 0.0,
        output float Alpha = 1.0)
 {
@@ -66,9 +67,13 @@
        /* todo: use environment for better texture filtering of 
equirectangular */
        Color = (color)texture(filename, p[0], 1.0 - p[1], "wrap", "periodic", 
"alpha", Alpha);
 
-       if (isconnected(Alpha))
+       if (isconnected(Alpha)) {
                Color = color_unpremultiply(Color, Alpha);
 
+               if (!is_float)
+                       Color = min(Color, 1.0);
+       }
+
        if (color_space == "sRGB")
                Color = color_srgb_to_scene_linear(Color);
 }

Modified: trunk/blender/intern/cycles/kernel/shaders/node_image_texture.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/shaders/node_image_texture.osl   
2013-04-17 14:47:52 UTC (rev 56111)
+++ trunk/blender/intern/cycles/kernel/shaders/node_image_texture.osl   
2013-04-17 14:47:58 UTC (rev 56112)
@@ -19,12 +19,16 @@
 #include "stdosl.h"
 #include "node_color.h"
 
-color image_texture_lookup(string filename, string color_space, float u, float 
v, output float Alpha, int use_alpha)
+color image_texture_lookup(string filename, string color_space, float u, float 
v, output float Alpha, int use_alpha, int is_float)
 {
        color rgb = (color)texture(filename, u, 1.0 - v, "wrap", "periodic", 
"alpha", Alpha);
 
-       if (use_alpha)
+       if (use_alpha) {
                rgb = color_unpremultiply(rgb, Alpha);
+       
+               if (!is_float)
+                       rgb = min(rgb, 1.0);
+       }
 
        if (color_space == "sRGB")
                rgb = color_srgb_to_scene_linear(rgb);
@@ -40,6 +44,7 @@
        string color_space = "sRGB",
        string projection = "Flat",
        float projection_blend = 0.0,
+       int is_float = 1,
        output color Color = 0.0,
        output float Alpha = 1.0)
 {
@@ -51,7 +56,7 @@
        int use_alpha = isconnected(Alpha);
 
        if (projection == "Flat") {
-               Color = image_texture_lookup(filename, color_space, p[0], p[1], 
Alpha, use_alpha);
+               Color = image_texture_lookup(filename, color_space, p[0], p[1], 
Alpha, use_alpha, is_float);
        }
        else if (projection == "Box") {
                /* object space normal */
@@ -116,15 +121,15 @@
                float tmp_alpha;
 
                if (weight[0] > 0.0) {
-                       Color += weight[0] * image_texture_lookup(filename, 
color_space, p[1], p[2], tmp_alpha, use_alpha);
+                       Color += weight[0] * image_texture_lookup(filename, 
color_space, p[1], p[2], tmp_alpha, use_alpha, is_float);
                        Alpha += weight[0] * tmp_alpha;
                }
                if (weight[1] > 0.0) {
-                       Color += weight[1] * image_texture_lookup(filename, 
color_space, p[0], p[2], tmp_alpha, use_alpha);
+                       Color += weight[1] * image_texture_lookup(filename, 
color_space, p[0], p[2], tmp_alpha, use_alpha, is_float);
                        Alpha += weight[1] * tmp_alpha;
                }
                if (weight[2] > 0.0) {
-                       Color += weight[2] * image_texture_lookup(filename, 
color_space, p[1], p[0], tmp_alpha, use_alpha);
+                       Color += weight[2] * image_texture_lookup(filename, 
color_space, p[1], p[0], tmp_alpha, use_alpha, is_float);
                        Alpha += weight[2] * tmp_alpha;
                }
        }

Modified: trunk/blender/intern/cycles/kernel/svm/svm_image.h
===================================================================
--- trunk/blender/intern/cycles/kernel/svm/svm_image.h  2013-04-17 14:47:52 UTC 
(rev 56111)
+++ trunk/blender/intern/cycles/kernel/svm/svm_image.h  2013-04-17 14:47:58 UTC 
(rev 56112)
@@ -93,6 +93,12 @@
                r.x *= invw;
                r.y *= invw;
                r.z *= invw;
+
+               if(id >= TEX_NUM_FLOAT_IMAGES) {
+                       r.x = min(r.x, 1.0f);
+                       r.y = min(r.y, 1.0f);
+                       r.z = min(r.z, 1.0f);
+               }
        }
 
        if(srgb) {
@@ -234,6 +240,12 @@
                r.x *= invw;
                r.y *= invw;
                r.z *= invw;
+
+               if(id >= TEX_NUM_FLOAT_IMAGES) {
+                       r.x = min(r.x, 1.0f);
+                       r.y = min(r.y, 1.0f);
+                       r.z = min(r.z, 1.0f);
+               }
        }
 
        if(srgb) {

Modified: trunk/blender/intern/cycles/render/nodes.cpp
===================================================================
--- trunk/blender/intern/cycles/render/nodes.cpp        2013-04-17 14:47:52 UTC 
(rev 56111)
+++ trunk/blender/intern/cycles/render/nodes.cpp        2013-04-17 14:47:58 UTC 
(rev 56112)
@@ -249,6 +249,7 @@
                compiler.parameter("color_space", "sRGB");
        compiler.parameter("projection", projection);
        compiler.parameter("projection_blend", projection_blend);
+       compiler.parameter("is_float", is_float);
        compiler.add(this, "node_image_texture");
 }
 
@@ -368,6 +369,7 @@
                compiler.parameter("color_space", "Linear");
        else
                compiler.parameter("color_space", "sRGB");
+       compiler.parameter("is_float", is_float);
        compiler.add(this, "node_environment_texture");
 }
 

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