Revision: 56134
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56134
Author:   ton
Date:     2013-04-18 11:44:00 +0000 (Thu, 18 Apr 2013)
Log Message:
-----------
Bug fix #35017

Blender Render: setting alpha to zero for ray-transp material with refraction 
did not
render. Was optimized away.

Modified Paths:
--------------
    trunk/blender/source/blender/render/intern/source/convertblender.c

Modified: trunk/blender/source/blender/render/intern/source/convertblender.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/convertblender.c  
2013-04-18 11:36:11 UTC (rev 56133)
+++ trunk/blender/source/blender/render/intern/source/convertblender.c  
2013-04-18 11:44:00 UTC (rev 56134)
@@ -3470,7 +3470,7 @@
                                
                                /* test for 100% transparent */
                                ok= 1;
-                               if (ma->alpha==0.0f && ma->spectra==0.0f && 
ma->filter==0.0f && (ma->mode & MA_TRANSP) && (ma->mode & MA_RAYMIRROR)==0) {
+                               if (ma->alpha==0.0f && ma->spectra==0.0f && 
ma->spectra==0.0f && ma->filter==0.0f && (ma->mode & MA_TRANSP) && (ma->mode & 
(MA_RAYTRANSP | MA_RAYMIRROR))==0 ) {
                                        ok= 0;
                                        /* texture on transparency? */
                                        for (a=0; a<MAX_MTEX; a++) {

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