Revision: 56836
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56836
Author:   kjym3
Date:     2013-05-16 00:20:57 +0000 (Thu, 16 May 2013)
Log Message:
-----------
Fix for [#35352] Freestyle + Geometry Spatial Noise freezes on render.

SpatialNoiseShader, as well as SmoothingShader were not updating stroke length 
after
geometry modification, causing an infinite loop in Stroke::Resample(int 
iNPoints) due to
incorrect length-based resampling of stroke vertices.

Modified Paths:
--------------
    
trunk/blender/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp

Modified: 
trunk/blender/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
===================================================================
--- 
trunk/blender/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp  
    2013-05-16 00:07:01 UTC (rev 56835)
+++ 
trunk/blender/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp  
    2013-05-16 00:20:57 UTC (rev 56836)
@@ -158,6 +158,8 @@
                ++v;
        }
 
+       ioStroke.UpdateLength();
+
        return 0;
 }
 
@@ -342,6 +344,7 @@
                (v)->setPoint(p[0], p[1]);
                ++i;
        }
+       _stroke->UpdateLength();
 }
 
 #if 0 // FIXME

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