Revision: 56863
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56863
Author:   campbellbarton
Date:     2013-05-16 18:33:07 +0000 (Thu, 16 May 2013)
Log Message:
-----------
workaround for loopselect-slide (with multicut enabled) changing from 
vertex-select to edge-select.
this is needed to slide, but wasn't so nice for users, now restore the original 
mode.

Modified Paths:
--------------
    trunk/blender/source/blender/editors/include/ED_mesh.h
    trunk/blender/source/blender/editors/mesh/editmesh_loopcut.c
    trunk/blender/source/blender/editors/transform/transform_ops.c

Modified: trunk/blender/source/blender/editors/include/ED_mesh.h
===================================================================
--- trunk/blender/source/blender/editors/include/ED_mesh.h      2013-05-16 
17:20:56 UTC (rev 56862)
+++ trunk/blender/source/blender/editors/include/ED_mesh.h      2013-05-16 
18:33:07 UTC (rev 56863)
@@ -308,6 +308,8 @@
 #define ED_MESH_PICK_DEFAULT_VERT_SIZE 50
 #define ED_MESH_PICK_DEFAULT_FACE_SIZE 3
 
+#define USE_LOOPSLIDE_HACK
+
 #ifdef __cplusplus
 }
 #endif

Modified: trunk/blender/source/blender/editors/mesh/editmesh_loopcut.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editmesh_loopcut.c        
2013-05-16 17:20:56 UTC (rev 56862)
+++ trunk/blender/source/blender/editors/mesh/editmesh_loopcut.c        
2013-05-16 18:33:07 UTC (rev 56863)
@@ -445,6 +445,21 @@
                loopcut_update_edge(lcd, e, 0);
        }
 
+#ifdef USE_LOOPSLIDE_HACK
+       /* for use in macro so we can restore, HACK */
+       {
+               Scene *scene = CTX_data_scene(C);
+               ToolSettings *settings = scene->toolsettings;
+               int mesh_select_mode[3] = {
+                   (settings->selectmode & SCE_SELECT_VERTEX) != 0,
+                   (settings->selectmode & SCE_SELECT_EDGE)   != 0,
+                   (settings->selectmode & SCE_SELECT_FACE)   != 0,
+               };
+
+               RNA_boolean_set_array(op->ptr, "mesh_select_mode_init", 
mesh_select_mode);
+       }
+#endif
+
        if (is_interactive) {
                ScrArea *sa = CTX_wm_area(C);
                ED_area_headerprint(sa, IFACE_("Select a ring to be cut, use 
mouse-wheel or page-up/down for number of cuts, "
@@ -660,4 +675,9 @@
 
        prop = RNA_def_int(ot->srna, "edge_index", -1, -1, INT_MAX, "Number of 
Cuts", "", 0, INT_MAX);
        RNA_def_property_flag(prop, PROP_HIDDEN);
+
+#ifdef USE_LOOPSLIDE_HACK
+       prop = RNA_def_boolean_array(ot->srna, "mesh_select_mode_init", 3, 
NULL, "", "");
+       RNA_def_property_flag(prop, PROP_HIDDEN);
+#endif
 }

Modified: trunk/blender/source/blender/editors/transform/transform_ops.c
===================================================================
--- trunk/blender/source/blender/editors/transform/transform_ops.c      
2013-05-16 17:20:56 UTC (rev 56862)
+++ trunk/blender/source/blender/editors/transform/transform_ops.c      
2013-05-16 18:33:07 UTC (rev 56863)
@@ -50,6 +50,7 @@
 #include "UI_resources.h"
 
 #include "ED_screen.h"
+#include "ED_mesh.h"
 
 #include "transform.h"
 
@@ -289,8 +290,48 @@
                        "Overwrite previously created orientation with same 
name");
 }
 
+
+#ifdef USE_LOOPSLIDE_HACK
+/**
+ * Special hack for MESH_OT_loopcut_slide so we get back to the selection mode
+ */
+static void transformops_loopsel_hack(bContext *C, wmOperator *op)
+{
+       if (op->type->idname == OP_EDGE_SLIDE) {
+               if (op->opm && op->opm->opm && op->opm->opm->prev) {
+                       wmOperator *op_prev = op->opm->opm->prev;
+                       Scene *scene = CTX_data_scene(C);
+                       int mesh_select_mode[3];
+                       PropertyRNA *prop = 
RNA_struct_find_property(op_prev->ptr, "mesh_select_mode_init");
+
+                       if (RNA_property_is_set(op_prev->ptr, prop)) {
+                               ToolSettings *ts = scene->toolsettings;
+                               short selectmode_orig;
+
+                               RNA_property_boolean_get_array(op_prev->ptr, 
prop, mesh_select_mode);
+                               selectmode_orig = ((mesh_select_mode[0] ? 
SCE_SELECT_VERTEX : 0) |
+                                                  (mesh_select_mode[1] ? 
SCE_SELECT_EDGE   : 0) |
+                                                  (mesh_select_mode[2] ? 
SCE_SELECT_FACE   : 0));
+
+                               /* still switch if we were originally in face 
select mode */
+                               if ((ts->selectmode != selectmode_orig) && 
(selectmode_orig != SCE_SELECT_FACE)) {
+                                       BMEditMesh *em = 
BKE_editmesh_from_object(scene->obedit);
+                                       em->selectmode = ts->selectmode = 
selectmode_orig;
+                                       EDBM_selectmode_set(em);
+                               }
+                       }
+               }
+       }
+}
+#endif  /* USE_LOOPSLIDE_HACK */
+
+
 static void transformops_exit(bContext *C, wmOperator *op)
 {
+#ifdef USE_LOOPSLIDE_HACK
+       transformops_loopsel_hack(C, op);
+#endif
+
        saveTransform(C, op->customdata, op);
        MEM_freeN(op->customdata);
        op->customdata = NULL;

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