Revision: 56978
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56978
Author:   gaiaclary
Date:     2013-05-23 16:24:36 +0000 (Thu, 23 May 2013)
Log Message:
-----------
Added display of active bone (in 3DView) when weight painting a mesh Object

Modified Paths:
--------------
    trunk/blender/source/blender/editors/space_view3d/view3d_draw.c

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_draw.c     
2013-05-23 16:01:25 UTC (rev 56977)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_draw.c     
2013-05-23 16:24:36 UTC (rev 56978)
@@ -914,7 +914,8 @@
                        Key *key = NULL;
                        KeyBlock *kb = NULL;
                        char shapes[MAX_NAME + 10];
-                       
+                       char *bone_name = NULL;
+
                        /* try to display active shapekey too */
                        shapes[0] = '\0';
                        key = BKE_key_from_object(ob);
@@ -928,10 +929,29 @@
                                }
                        }
                        
-                       if (markern)
-                               BLI_snprintf(info, sizeof(info), "(%d) %s %s 
<%s>", CFRA, ob->id.name + 2, shapes, markern);
-                       else
-                               BLI_snprintf(info, sizeof(info), "(%d) %s %s", 
CFRA, ob->id.name + 2, shapes);
+                       if (ob->type == OB_MESH) {
+                               Object *armobj = 
BKE_object_pose_armature_get(ob);
+                               if (armobj  && armobj->mode & OB_MODE_POSE) {
+                                       bArmature *arm = armobj->data;
+                                       if (arm->act_bone) {
+                                               if (arm->act_bone->layer & 
arm->layer)
+                                                       bone_name = 
arm->act_bone->name;
+                                       }
+                               }
+                       }
+
+                       if (bone_name) {
+                               if (markern)
+                                       BLI_snprintf(info, sizeof(info), "(%d) 
%s %s %s <%s>", CFRA, ob->id.name + 2, bone_name, shapes, markern);
+                               else
+                                       BLI_snprintf(info, sizeof(info), "(%d) 
%s %s %s", CFRA, ob->id.name + 2, bone_name, shapes);
+                       }
+                       else {
+                               if (markern)
+                                       BLI_snprintf(info, sizeof(info), "(%d) 
%s %s <%s>", CFRA, ob->id.name + 2, shapes, markern);
+                               else
+                                       BLI_snprintf(info, sizeof(info), "(%d) 
%s %s", CFRA, ob->id.name + 2, shapes);
+                       }
                }
                else {
                        /* standard object */

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