Revision: 57646
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=57646
Author:   dfelinto
Date:     2013-06-22 08:04:02 +0000 (Sat, 22 Jun 2013)
Log Message:
-----------
BGE bugfix/patch "[#26075] game anaglyph colors are inverted" by Juha 
Maki-Kanto (kanttori)
Later I will try to find when this bug was introduced. But it's definitively 
broken in trunk.

Modified Paths:
--------------
    
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp

Modified: 
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
===================================================================
--- 
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
    2013-06-22 05:27:28 UTC (rev 57645)
+++ 
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
    2013-06-22 08:04:02 UTC (rev 57646)
@@ -575,11 +575,11 @@
                        break;
                case RAS_STEREO_ANAGLYPH:
                        if (m_curreye == RAS_STEREO_LEFTEYE) {
-                               glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, 
GL_FALSE);
+                               glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, 
GL_FALSE);
                        }
                        else {
                                //glAccum(GL_LOAD, 1.0);
-                               glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, 
GL_FALSE);
+                               glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, 
GL_FALSE);
                                ClearDepthBuffer();
                        }
                        break;

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