Revision: 57650
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=57650
Author:   campbellbarton
Date:     2013-06-22 10:59:30 +0000 (Sat, 22 Jun 2013)
Log Message:
-----------
style cleanup

Modified Paths:
--------------
    trunk/blender/intern/cycles/kernel/shaders/node_bump.osl
    trunk/blender/intern/cycles/kernel/shaders/node_color.h
    trunk/blender/intern/cycles/kernel/shaders/node_texture.h

Modified: trunk/blender/intern/cycles/kernel/shaders/node_bump.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/shaders/node_bump.osl    2013-06-22 
10:49:52 UTC (rev 57649)
+++ trunk/blender/intern/cycles/kernel/shaders/node_bump.osl    2013-06-22 
10:59:30 UTC (rev 57650)
@@ -52,6 +52,6 @@
        
        /* compute and output perturbed normal */
        NormalOut = normalize(absdet * NormalIn - dist * sign(det) * surfgrad);
-       NormalOut = normalize(strength*NormalOut + (1.0 - strength)*NormalIn);
+       NormalOut = normalize(strength * NormalOut + (1.0 - strength) * 
NormalIn);
 }
 

Modified: trunk/blender/intern/cycles/kernel/shaders/node_color.h
===================================================================
--- trunk/blender/intern/cycles/kernel/shaders/node_color.h     2013-06-22 
10:49:52 UTC (rev 57649)
+++ trunk/blender/intern/cycles/kernel/shaders/node_color.h     2013-06-22 
10:59:30 UTC (rev 57650)
@@ -50,8 +50,8 @@
 
 color color_unpremultiply(color c, float alpha)
 {
-       if(alpha != 1.0 && alpha != 0.0)
-               return c/alpha;
+       if (alpha != 1.0 && alpha != 0.0)
+               return c / alpha;
 
        return c;
 }

Modified: trunk/blender/intern/cycles/kernel/shaders/node_texture.h
===================================================================
--- trunk/blender/intern/cycles/kernel/shaders/node_texture.h   2013-06-22 
10:49:52 UTC (rev 57649)
+++ trunk/blender/intern/cycles/kernel/shaders/node_texture.h   2013-06-22 
10:59:30 UTC (rev 57650)
@@ -162,7 +162,7 @@
                f = noise(p);
 
        /* can happen for big coordinates, things even out to 0.5 then anyway */
-       if(!isfinite(f))
+       if (!isfinite(f))
                return 0.5;
        
        return f;
@@ -254,12 +254,12 @@
                if (hard)
                        t = fabs(2.0 * t - 1.0);
 
-               float sum2 = sum + t*amp;
+               float sum2 = sum + t * amp;
 
                sum *= ((float)(1 << n) / (float)((1 << (n + 1)) - 1));
                sum2 *= ((float)(1 << (n + 1)) / (float)((1 << (n + 2)) - 1));
 
-               return (1.0 - rmd)*sum + rmd*sum2;
+               return (1.0 - rmd) * sum + rmd * sum2;
        }
        else {
                sum *= ((float)(1 << n) / (float)((1 << (n + 1)) - 1));

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to