Revision: 57743
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=57743
Author:   campbellbarton
Date:     2013-06-25 20:52:33 +0000 (Tue, 25 Jun 2013)
Log Message:
-----------
quiet double promotion warning and some style cleanup

Modified Paths:
--------------
    trunk/blender/source/blender/gpu/intern/gpu_draw.c

Modified: trunk/blender/source/blender/gpu/intern/gpu_draw.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_draw.c  2013-06-25 20:04:00 UTC 
(rev 57742)
+++ trunk/blender/source/blender/gpu/intern/gpu_draw.c  2013-06-25 20:52:33 UTC 
(rev 57743)
@@ -937,13 +937,13 @@
 static bool GPU_check_scaled_image(ImBuf *ibuf, Image *ima, float *frect, int 
x, int y, int w, int h)
 {
        if ((!GPU_non_power_of_two_support() && 
!is_power_of_2_resolution(ibuf->x, ibuf->y)) ||
-               is_over_resolution_limit(ibuf->x, ibuf->y))
+           is_over_resolution_limit(ibuf->x, ibuf->y))
        {
                int x_limit = smaller_power_of_2_limit(ibuf->x);
                int y_limit = smaller_power_of_2_limit(ibuf->y);
 
-               float xratio = x_limit/(float)ibuf->x;
-               float yratio = y_limit/(float)ibuf->y;
+               float xratio = x_limit / (float)ibuf->x;
+               float yratio = y_limit / (float)ibuf->y;
 
                /* find new width, height and x,y gpu texture coordinates */
 
@@ -965,27 +965,27 @@
 
                        glBindTexture(GL_TEXTURE_2D, ima->bindcode);
                        glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, rectw, recth, 
GL_RGBA,
-                                       GL_FLOAT, fscalerect);
+                                       GL_FLOAT, fscalerect);
 
                        MEM_freeN(fscalerect);
                }
                /* byte images are not continuous in memory so do manual 
interpolation */
                else {
-                       unsigned char *scalerect= 
MEM_mallocN(rectw*recth*sizeof(*scalerect)*4, "scalerect");
+                       unsigned char *scalerect = MEM_mallocN(rectw * recth * 
sizeof(*scalerect) * 4, "scalerect");
                        unsigned int *p = (unsigned int *)scalerect;
                        int i, j;
-                       float inv_xratio = 1.0/xratio;
-                       float inv_yratio = 1.0/yratio;
+                       float inv_xratio = 1.0f / xratio;
+                       float inv_yratio = 1.0f / yratio;
                        for (i = 0; i < rectw; i++) {
-                               float u = (x + i)*inv_xratio;
+                               float u = (x + i) * inv_xratio;
                                for (j = 0; j < recth; j++) {
-                                       float v = (y + j)*inv_yratio;
+                                       float v = (y + j) * inv_yratio;
                                        bilinear_interpolation_color_wrap(ibuf, 
(unsigned char *)(p + i + j * (rectw)), NULL, u, v);
                                }
                        }
                        glBindTexture(GL_TEXTURE_2D, ima->bindcode);
                        glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, rectw, recth, 
GL_RGBA,
-                                       GL_UNSIGNED_BYTE, scalerect);
+                                       GL_UNSIGNED_BYTE, scalerect);
 
                        MEM_freeN(scalerect);
                }

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