Revision: 58726
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=58726
Author:   gaiaclary
Date:     2013-07-29 21:51:53 +0000 (Mon, 29 Jul 2013)
Log Message:
-----------
Collada: Import now always rotates input to match blender's Z_UP axis

Modified Paths:
--------------
    trunk/blender/source/blender/collada/DocumentImporter.cpp
    trunk/blender/source/blender/collada/collada_utils.cpp
    trunk/blender/source/blender/collada/collada_utils.h

Modified: trunk/blender/source/blender/collada/DocumentImporter.cpp
===================================================================
--- trunk/blender/source/blender/collada/DocumentImporter.cpp   2013-07-29 
21:22:59 UTC (rev 58725)
+++ trunk/blender/source/blender/collada/DocumentImporter.cpp   2013-07-29 
21:51:53 UTC (rev 58726)
@@ -185,6 +185,7 @@
        Main *bmain = CTX_data_main(mContext);
        // TODO: create a new scene except the selected <visual_scene> - use 
current blender scene for it
        Scene *sce = CTX_data_scene(mContext);
+       unit_converter.calculate_scale(*sce);
 
        /** TODO Break up and put into 2-pass parsing of DAE */
        std::vector<const COLLADAFW::VisualScene *>::iterator it;
@@ -224,10 +225,8 @@
                        std::vector<Object *> *objects_done;
                        objects_done = write_node(roots[i], NULL, sce, NULL, 
false);
                        
-                       if (!this->import_settings->import_units) {
-                               // Match incoming scene with current unit 
settings
-                               bc_match_scale(objects_done, *sce, 
unit_converter);
-                       }
+                       // Match incoming scene with current unit settings
+                       bc_match_scale(objects_done, unit_converter, 
!this->import_settings->import_units);
                }
 
                // update scene

Modified: trunk/blender/source/blender/collada/collada_utils.cpp
===================================================================
--- trunk/blender/source/blender/collada/collada_utils.cpp      2013-07-29 
21:22:59 UTC (rev 58725)
+++ trunk/blender/source/blender/collada/collada_utils.cpp      2013-07-29 
21:51:53 UTC (rev 58726)
@@ -324,65 +324,30 @@
  * Calculate a rescale factor such that the imported scene's scale
  * is preserved. I.e. 1 meter in the import will also be
  * 1 meter in the current scene.
- * XXX : I am not sure if it is correct to map 1 Blender Unit
- * to 1 Meter for unit type NONE. But it looks reasonable to me.
  */
-void bc_match_scale(std::vector<Object *> *objects_done, 
-                    Scene &sce,
-                    UnitConverter &bc_unit)
-{
-       Object *ob = NULL;
 
-       PointerRNA scene_ptr, unit_settings;
-       PropertyRNA *system_ptr, *scale_ptr;
-       RNA_id_pointer_create(&sce.id, &scene_ptr);
-
-       unit_settings = RNA_pointer_get(&scene_ptr, "unit_settings");
-       system_ptr = RNA_struct_find_property(&unit_settings, "system");
-       scale_ptr = RNA_struct_find_property(&unit_settings, "scale_length");
-
-       int   type  = RNA_property_enum_get(&unit_settings, system_ptr);
-
-       float bl_scale;
-       
-       switch (type) {
-               case USER_UNIT_NONE:
-                       bl_scale = 1.0; // map 1 Blender unit to 1 Meter
-                       break;
-
-               case USER_UNIT_METRIC:
-                       bl_scale = RNA_property_float_get(&unit_settings, 
scale_ptr);
-                       break;
-
-               default :
-                       bl_scale = RNA_property_float_get(&unit_settings, 
scale_ptr);
-                       // it looks like the conversion to Imperial is done 
implicitly.
-                       // So nothing to do here.
-                       break;
+void bc_match_scale(Object *ob, UnitConverter &bc_unit, bool scale_to_scene)
+{
+       if (scale_to_scene) {
+               mul_m4_m4m4(ob->obmat, bc_unit.get_scale(), ob->obmat);
        }
-       
-       float scale_conv = bc_unit.getLinearMeter() / bl_scale;
+       mul_m4_m4m4(ob->obmat, bc_unit.get_rotation(), ob->obmat);
+       BKE_object_apply_mat4(ob, ob->obmat, 0, 0);
+}
 
-       float rescale[3];
-       rescale[0] = rescale[1] = rescale[2] = scale_conv;
-
-       float size_mat4[4][4];
-
-       float axis_mat4[4][4];
-       unit_m4(axis_mat4);
-
-       size_to_mat4(size_mat4, rescale);
-
+void bc_match_scale(std::vector<Object *> *objects_done, 
+                       UnitConverter &bc_unit,
+                       bool scale_to_scene)
+{
        for (std::vector<Object *>::iterator it = objects_done->begin();
                        it != objects_done->end();
                        ++it) 
        {
-               ob = *it;
-               mul_m4_m4m4(ob->obmat, size_mat4, ob->obmat);
-               mul_m4_m4m4(ob->obmat, bc_unit.get_rotation(), ob->obmat);
-               BKE_object_apply_mat4(ob, ob->obmat, 0, 0);
+               Object *ob = *it;
+               if (ob -> parent == NULL) {
+                       bc_match_scale(*it, bc_unit, scale_to_scene);
+               }
        }
-
 }
 
 void bc_triangulate_mesh(Mesh *me)

Modified: trunk/blender/source/blender/collada/collada_utils.h
===================================================================
--- trunk/blender/source/blender/collada/collada_utils.h        2013-07-29 
21:22:59 UTC (rev 58725)
+++ trunk/blender/source/blender/collada/collada_utils.h        2013-07-29 
21:51:53 UTC (rev 58726)
@@ -83,7 +83,8 @@
 
 extern std::string bc_replace_string(std::string data, const std::string& 
pattern, const std::string& replacement); 
 extern std::string bc_url_encode(std::string data); 
-extern void bc_match_scale(std::vector<Object *> *objects_done, Scene &sce, 
UnitConverter &unit_converter);
+extern void bc_match_scale(Object *ob, UnitConverter &bc_unit, bool 
scale_to_scene);
+extern void bc_match_scale(std::vector<Object *> *objects_done, UnitConverter 
&unit_converter, bool scale_to_scene);
 
 extern void bc_triangulate_mesh(Mesh *me);
 

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to