Revision: 58755
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=58755
Author:   kupoman
Date:     2013-07-31 05:42:32 +0000 (Wed, 31 Jul 2013)
Log Message:
-----------
Moved the level of detail update after culling, and only doing the update for 
objects that have not been culled.

Modified Paths:
--------------
    branches/soc-2013-bge/source/gameengine/Ketsji/KX_Dome.cpp
    branches/soc-2013-bge/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
    branches/soc-2013-bge/source/gameengine/Ketsji/KX_Scene.cpp

Modified: branches/soc-2013-bge/source/gameengine/Ketsji/KX_Dome.cpp
===================================================================
--- branches/soc-2013-bge/source/gameengine/Ketsji/KX_Dome.cpp  2013-07-31 
05:33:28 UTC (rev 58754)
+++ branches/soc-2013-bge/source/gameengine/Ketsji/KX_Dome.cpp  2013-07-31 
05:42:32 UTC (rev 58755)
@@ -2047,6 +2047,10 @@
        cam->NodeUpdateGS(0.f);
 
        scene->CalculateVisibleMeshes(m_rasterizer,cam);
+
+       // update levels of detail
+       scene->UpdateObjectLods();
+
        scene->RenderBuckets(camtrans, m_rasterizer, m_rendertools);
 }
 

Modified: branches/soc-2013-bge/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
===================================================================
--- branches/soc-2013-bge/source/gameengine/Ketsji/KX_KetsjiEngine.cpp  
2013-07-31 05:33:28 UTC (rev 58754)
+++ branches/soc-2013-bge/source/gameengine/Ketsji/KX_KetsjiEngine.cpp  
2013-07-31 05:42:32 UTC (rev 58755)
@@ -322,9 +322,6 @@
                        // pass the scene's worldsettings to the rasterizer
                        SetWorldSettings(scene->GetWorldInfo());
 
-                       // update levels of detail
-                       scene->UpdateObjectLods();
-
                        // shadow buffers
                        if (i == 0) {
                                RenderShadowBuffers(scene);
@@ -895,9 +892,6 @@
                // this is now done incrementatlly in 
KX_Scene::CalculateVisibleMeshes
                //scene->UpdateMeshTransformations();
 
-               // update levels of detail
-               scene->UpdateObjectLods();
-
                // shadow buffers
                RenderShadowBuffers(scene);
 
@@ -1331,6 +1325,9 @@
 
        scene->CalculateVisibleMeshes(m_rasterizer,cam);
 
+       // update levels of detail
+       scene->UpdateObjectLods();
+
        m_logger->StartLog(tc_rasterizer, m_kxsystem->GetTimeInSeconds(), true);
        SG_SetActiveStage(SG_STAGE_RENDER);
 

Modified: branches/soc-2013-bge/source/gameengine/Ketsji/KX_Scene.cpp
===================================================================
--- branches/soc-2013-bge/source/gameengine/Ketsji/KX_Scene.cpp 2013-07-31 
05:33:28 UTC (rev 58754)
+++ branches/soc-2013-bge/source/gameengine/Ketsji/KX_Scene.cpp 2013-07-31 
05:42:32 UTC (rev 58755)
@@ -1701,7 +1701,9 @@
 
        for (int i = 0; i < this->GetObjectList()->GetCount(); i++) {
                gameobj = (KX_GameObject*) GetObjectList()->GetValue(i);
-               gameobj->UpdateLod(cam_pos);
+               if (!gameobj->GetCulled()){
+                       gameobj->UpdateLod(cam_pos);
+               }
        }
 }
 

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