Revision: 58757
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=58757
Author:   walid
Date:     2013-07-31 08:01:29 +0000 (Wed, 31 Jul 2013)
Log Message:
-----------
UV transfer through faces: added portion to connect UVs after transfer -WIP-

Modified Paths:
--------------
    
branches/soc-2013-meshdata_transfer/source/blender/bmesh/tools/bmesh_data_transfer.c

Modified: 
branches/soc-2013-meshdata_transfer/source/blender/bmesh/tools/bmesh_data_transfer.c
===================================================================
--- 
branches/soc-2013-meshdata_transfer/source/blender/bmesh/tools/bmesh_data_transfer.c
        2013-07-31 07:34:09 UTC (rev 58756)
+++ 
branches/soc-2013-meshdata_transfer/source/blender/bmesh/tools/bmesh_data_transfer.c
        2013-07-31 08:01:29 UTC (rev 58757)
@@ -1242,6 +1242,19 @@
        return ((bool*)user_data)[e->head.index];
 }
 */
+
+/** loop face mapping
+ * loops of the destination are mapped into the source face that they've 
inherited there values from
+ * used to connect the dst loops of different dst faces that should be mapped 
to a single island according to the
+ * connected source faces
+ */
+
+typedef struct BM_loops_per_face_mapping{
+       struct BMFace *f;               //the source face
+       struct BMLoop **l;                              //the corresponding 
loops
+       int count;                                              //count of the 
corresponding loops
+} BM_loops_per_face_mapping;
+
 bool BM_mesh_uv_copy2(BMesh *bm_src, BMesh *bm_dst, float UNUSED(tolerance), 
float UNUSED(radius_interp),
                             int UNUSED(dist_pow), int UNUSED(no_pow), bool 
UNUSED(USE_NORMALS),
                             ST_ShapekeyGroupMode replace_mode, int 
*act_shapekey_lay, float tmp_mat[4][4])
@@ -1267,7 +1280,7 @@
        int v_src_count;
        int v_dst_count;
 
-       int a;
+       int a, b, c, d, g;
        //====algorithm definitions end
 
        int CD_src, CD_dst;
@@ -1281,6 +1294,24 @@
        //replace mode variables
        int src_lay_start, src_lay_end;
        int dst_lay_start, dst_lay_end; //dst_lay_end currently isn't being used
+
+       //------loops connecting definitions    //we connect the loops (faces) 
after we map them  to avoid the expensive
+                                                                               
        //computation for an island based algorithm
+       //using a table for a faster access when we check whether the face was 
already added or not
+       //calloc cause unmapped faces should be nulled!!
+       BM_loops_per_face_mapping *fl_table = MEM_callocN(sizeof(*fl_table) * 
bm_src->totface, "fl_table bmesh_data_transfer.c");
+
+       //used to hold the source faces that we inherited from only, looping 
over them would be faster than looping over
+       //all the faces with the index ... specially if we inherited from a 
small portion of the source faces
+       //note: the effective size should be f_src_count
+       BMFace **f_src_table = MEM_mallocN(sizeof(*f_src_table) * 
bm_src->totface, "f_src_table bmesh_data_transfer.c");
+       int f_src_count = 0;
+       BMFace *fa, *fb, *f_n;
+       BMEdge *e;
+       BMIter eiter;
+       float (*uv_buffer)[2] = MEM_mallocN(sizeof(*uv_buffer) * 
bm_src->totloop, "uv_buffer bmesh_data_transfer.c");
+       //======end of loops connnecting definitions
+
 /*
        //-------island finding definitions
        int* count = NULL;
@@ -1502,9 +1533,20 @@
                        mul_v3_m4v3(tmp_co, tmp_mat, f_mid_dst);        //to 
start searching for a match
 
                        // Node tree accelerated search for closest face.
-                       f_src = BKE_bmbvh_find_face_closest(bmtree_src, tmp_co, 
FLT_MAX);
+                       f_src = BKE_bmbvh_find_face_closest(bmtree_src, tmp_co, 
FLT_MAX);       //would return null if the source didn't
+                                                                               
                                                                                
//have faces within the radius range!!
                        ///fork from here to map each vertex into the projection
 
+                       if (fl_table[f_src->head.index].f == NULL) {    //if 
the face source reperesnts a new entry
+                               f_src_table[f_src_count] = f_src;
+                               f_src_count++;
+                       }
+
+                       fl_table[f_src->head.index].f = f_src;
+                       fl_table[f_src->head.index].count += f_dst->len;        
//we need count to be init with zero (calloc) in adv
+                       ///check the type inside sizeof
+                       fl_table[f_src->head.index].l = 
MEM_mallocN(sizeof(*(fl_table[f_src->head.index].l)) * 
(fl_table[f_src->head.index].count), "fl_table.l bmesh_data_transfer.c");
+
                        //get a coordinate list of the f verts
                        BM_ITER_ELEM_INDEX (v2, &iter2, f_src, 
BM_VERTS_OF_FACE, v_src_count) {
                                v_co_list_src = MEM_reallocN(v_co_list_src, 
sizeof(*v_co_list_src) * (v_src_count + 1));
@@ -1513,8 +1555,10 @@
                        zero_v3(f_mid_src);
                        mid_poly_v3(f_mid_src, v_co_list_src, v_src_count);     
//get the mid point of the source face
 
-                       BM_ITER_ELEM (l, &liter, f_dst, BM_LOOPS_OF_FACE) {
+                       BM_ITER_ELEM_INDEX (l, &liter, f_dst, BM_LOOPS_OF_FACE, 
b) {
 
+                               fl_table[f_src->head.index].l[b + 
(fl_table[f_src->head.index].count - f_dst->len)] = l;
+
                                zero_v3(tmp_co);
                                // Transform into target space.
                                mul_v3_m4v3(tmp_co, tmp_mat, l->v->co);
@@ -1542,8 +1586,67 @@
                                copy_v2_v2(BM_ELEM_CD_GET_VOID_P(l, CD_dst), 
weight_accu);
 
                                //end of interpolation
+                               copy_v2_v2(uv_buffer[l->head.index], 
BM_ELEM_CD_GET_VOID_P(l, CD_dst));
                        }
                }
+
+               //loop over the src faces
+               for (c = 0; c < f_src_count; c++) {
+                       f_src = f_src_table[c];
+
+                       //within it search for the neighboring faces
+                       BM_ITER_ELEM (e, &eiter, f_src, BM_EDGES_OF_FACE) {
+                               if (BM_edge_face_pair (e, &fa, &fb) == true) {
+
+                                       f_n = (fa->head.index == 
f_src->head.index) ? fb: fa;
+                                       //if any of them was found in our src 
tables
+                                       if (fl_table[f_n->head.index].f != 
NULL) {      ///we're missing a check ... that they're in the same island
+
+                                               //search within the mapped -to 
the src face- loops in fl_table
+                                               //for the loops that share the 
same vertex between f_src and f_n
+                                               for (d = 0; d < 
fl_table[f_src->head.index].count; d++) {
+
+                                                       for (g = 0; g < 
fl_table[f_n->head.index].count; g++) {
+
+                                                               if 
(fl_table[f_src->head.index].l[d]->v->head.index ==
+                                                                   
fl_table[f_src->head.index].l[g]->v->head.index) {
+                                                                       //we 
finally found loops that shall be averaged from different faces!
+                                                                       //we 
now shall average them into a buffer!
+                                                                       
//currently we've a buffer that's the same size as as the dst loops
+
+                                                                        
mid_v2_v2v2(uv_buffer[fl_table[f_src->head.index].l[d]->head.index],
+                                                                               
 uv_buffer[fl_table[f_src->head.index].l[d]->head.index],
+                                                                               
 uv_buffer[fl_table[f_src->head.index].l[g]->head.index]);
+
+                                                                        
copy_v2_v2(uv_buffer[fl_table[f_src->head.index].l[g]->head.index],
+                                                                               
 uv_buffer[fl_table[f_src->head.index].l[d]->head.index]);
+                                                               }
+                                                       }
+                                               }
+                                       }
+                               }
+
+                               else {  //a manifold exists! not supported till 
we're sure it will generalize well
+                                       return false;
+                               }
+
+                       }
+
+               }
+               ///we need an optimized way for having a buffer, note: a way 
that optimizes for the speed
+               //get the mid of UVs into a buffer
+               //get the UV coords after looping over the src faces!!
+
+               //loop over the src faces to apply the changes made to the 
buffer
+               for (c = 0; c < f_src_count; c++) {
+                       f_src = f_src_table[c];
+
+                       for (d = 0; d < fl_table[f_src->head.index].count; d++) 
{
+                               
copy_v2_v2(BM_ELEM_CD_GET_VOID_P(fl_table[f_src->head.index].l[d], CD_dst),
+                                       
uv_buffer[fl_table[f_src->head.index].l[d]->head.index]);
+                       }
+               }
+
        }
 
        return true;

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