Revision: 58775
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=58775
Author:   dingto
Date:     2013-07-31 20:05:13 +0000 (Wed, 31 Jul 2013)
Log Message:
-----------
Cycles / Vector Transform node:
* Code cleanup to avoid duplicated enum code.
* Added a third type for conversion next to Point and Vector: Normal. This is 
basically the same result as with the Vector type, but normalizes the vector at 
the end. 

Thanks to Brecht for code review!

Modified Paths:
--------------
    branches/soc-2013-dingto/intern/cycles/blender/blender_shader.cpp
    
branches/soc-2013-dingto/intern/cycles/kernel/shaders/node_vector_transform.osl
    branches/soc-2013-dingto/intern/cycles/kernel/svm/svm_types.h
    branches/soc-2013-dingto/intern/cycles/kernel/svm/svm_vector_transform.h
    branches/soc-2013-dingto/intern/cycles/render/nodes.cpp
    branches/soc-2013-dingto/intern/cycles/render/nodes.h
    branches/soc-2013-dingto/source/blender/makesdna/DNA_node_types.h
    branches/soc-2013-dingto/source/blender/makesrna/intern/rna_nodetree.c

Modified: branches/soc-2013-dingto/intern/cycles/blender/blender_shader.cpp
===================================================================
--- branches/soc-2013-dingto/intern/cycles/blender/blender_shader.cpp   
2013-07-31 19:03:42 UTC (rev 58774)
+++ branches/soc-2013-dingto/intern/cycles/blender/blender_shader.cpp   
2013-07-31 20:05:13 UTC (rev 58775)
@@ -260,8 +260,8 @@
                BL::ShaderNodeVectorTransform b_vector_transform_node(b_node);
                VectorTransformNode *vtransform = new VectorTransformNode();
                vtransform->type = 
VectorTransformNode::type_enum[b_vector_transform_node.type()];
-               vtransform->convert_from = 
VectorTransformNode::convert_from_enum[b_vector_transform_node.convert_from()];
-               vtransform->convert_to = 
VectorTransformNode::convert_to_enum[b_vector_transform_node.convert_to()];
+               vtransform->convert_from = 
VectorTransformNode::convert_space_enum[b_vector_transform_node.convert_from()];
+               vtransform->convert_to = 
VectorTransformNode::convert_space_enum[b_vector_transform_node.convert_to()];
                node = vtransform;
        }
        else if (b_node.is_a(&RNA_ShaderNodeNormal)) {

Modified: 
branches/soc-2013-dingto/intern/cycles/kernel/shaders/node_vector_transform.osl
===================================================================
--- 
branches/soc-2013-dingto/intern/cycles/kernel/shaders/node_vector_transform.osl 
    2013-07-31 19:03:42 UTC (rev 58774)
+++ 
branches/soc-2013-dingto/intern/cycles/kernel/shaders/node_vector_transform.osl 
    2013-07-31 20:05:13 UTC (rev 58775)
@@ -20,16 +20,18 @@
 
 shader node_vector_transform(
        string type = "Vector",
-       string convert_from = "World",
-       string convert_to = "Object",
+       string convert_from = "world",
+       string convert_to = "object",
        vector VectorIn = vector(0.0, 0.0, 0.0),
        output vector VectorOut = vector(0.0, 0.0, 0.0))
 {
-       if (type == "Vector") {
+       if (type == "Vector" || type == "Normal") {
                VectorOut = transform(convert_from, convert_to, VectorIn);
+               if (type == "Normal")
+                       VectorOut = normalize(VectorOut);
        }
        else if (type == "Point") {
-               point Point = point(VectorIn[0], VectorIn[1], VectorIn[2]);
+               point Point = (point)VectorIn;
                VectorOut = transform(convert_from, convert_to, Point);
        }
 }

Modified: branches/soc-2013-dingto/intern/cycles/kernel/svm/svm_types.h
===================================================================
--- branches/soc-2013-dingto/intern/cycles/kernel/svm/svm_types.h       
2013-07-31 19:03:42 UTC (rev 58774)
+++ branches/soc-2013-dingto/intern/cycles/kernel/svm/svm_types.h       
2013-07-31 20:05:13 UTC (rev 58775)
@@ -232,21 +232,16 @@
 
 typedef enum NodeVectorTransformType {
        NODE_VECTOR_TRANSFORM_TYPE_VECTOR,
-       NODE_VECTOR_TRANSFORM_TYPE_POINT
+       NODE_VECTOR_TRANSFORM_TYPE_POINT,
+       NODE_VECTOR_TRANSFORM_TYPE_NORMAL
 } NodeVectorTransformType;
 
-typedef enum NodeVectorTransformConvertFrom {
-       NODE_VECTOR_TRANSFORM_CONVERT_FROM_WORLD,
-       NODE_VECTOR_TRANSFORM_CONVERT_FROM_OBJECT,
-       NODE_VECTOR_TRANSFORM_CONVERT_FROM_CAMERA
-} NodeVectorTransformConvertFrom;
+typedef enum NodeVectorTransformConvertSpace {
+       NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD,
+       NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT,
+       NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA
+} NodeVectorTransformConvertSpace;
 
-typedef enum NodeVectorTransformConvertTo {
-       NODE_VECTOR_TRANSFORM_CONVERT_TO_WORLD,
-       NODE_VECTOR_TRANSFORM_CONVERT_TO_OBJECT,
-       NODE_VECTOR_TRANSFORM_CONVERT_TO_CAMERA
-} NodeVectorTransformConvertTo;
-
 typedef enum NodeConvert {
        NODE_CONVERT_FV,
        NODE_CONVERT_FI,

Modified: 
branches/soc-2013-dingto/intern/cycles/kernel/svm/svm_vector_transform.h
===================================================================
--- branches/soc-2013-dingto/intern/cycles/kernel/svm/svm_vector_transform.h    
2013-07-31 19:03:42 UTC (rev 58774)
+++ branches/soc-2013-dingto/intern/cycles/kernel/svm/svm_vector_transform.h    
2013-07-31 20:05:13 UTC (rev 58775)
@@ -31,23 +31,24 @@
        float3 in = stack_load_float3(stack, vector_in);
        
        NodeVectorTransformType type = (NodeVectorTransformType)itype;
-       NodeVectorTransformConvertFrom from = 
(NodeVectorTransformConvertFrom)ifrom;
-       NodeVectorTransformConvertTo to = (NodeVectorTransformConvertTo)ito;
+       NodeVectorTransformConvertSpace from = 
(NodeVectorTransformConvertSpace)ifrom;
+       NodeVectorTransformConvertSpace to = 
(NodeVectorTransformConvertSpace)ito;
        
        Transform tfm;
        int is_object = (sd->object != ~0);
+       int is_direction = (type == NODE_VECTOR_TRANSFORM_TYPE_VECTOR || type 
== NODE_VECTOR_TRANSFORM_TYPE_NORMAL);
        
        /* From world */
-       if(from == NODE_VECTOR_TRANSFORM_CONVERT_FROM_WORLD) {
-               if(to == NODE_VECTOR_TRANSFORM_CONVERT_TO_CAMERA) {
+       if(from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD) {
+               if(to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) {
                        tfm = kernel_data.cam.worldtocamera;
-                       if(type == NODE_VECTOR_TRANSFORM_TYPE_VECTOR)
+                       if(is_direction)
                                in = transform_direction(&tfm, in);
                        else
                                in = transform_point(&tfm, in);
                }
-               else if (to == NODE_VECTOR_TRANSFORM_CONVERT_TO_OBJECT && 
is_object) {
-                       if(type == NODE_VECTOR_TRANSFORM_TYPE_VECTOR)
+               else if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT && 
is_object) {
+                       if(is_direction)
                                object_inverse_dir_transform(kg, sd, &in);
                        else
                                object_inverse_position_transform(kg, sd, &in);
@@ -55,16 +56,16 @@
        }
        
        /* From camera */
-       else if (from == NODE_VECTOR_TRANSFORM_CONVERT_FROM_CAMERA) {
-               if(to == NODE_VECTOR_TRANSFORM_CONVERT_TO_WORLD || to == 
NODE_VECTOR_TRANSFORM_CONVERT_TO_OBJECT) {
+       else if (from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) {
+               if(to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD || to == 
NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT) {
                        tfm = kernel_data.cam.cameratoworld;
-                       if(type == NODE_VECTOR_TRANSFORM_TYPE_VECTOR)
+                       if(is_direction)
                                in = transform_direction(&tfm, in);
                        else
                                in = transform_point(&tfm, in);
                }
-               if(to == NODE_VECTOR_TRANSFORM_CONVERT_TO_OBJECT && is_object) {
-                       if(type == NODE_VECTOR_TRANSFORM_TYPE_VECTOR)
+               if(to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT && 
is_object) {
+                       if(is_direction)
                                object_inverse_dir_transform(kg, sd, &in);
                        else
                                object_inverse_position_transform(kg, sd, &in);
@@ -72,22 +73,26 @@
        }
        
        /* From object */
-       else if(from == NODE_VECTOR_TRANSFORM_CONVERT_FROM_OBJECT) {
-               if((to == NODE_VECTOR_TRANSFORM_CONVERT_TO_WORLD || to == 
NODE_VECTOR_TRANSFORM_CONVERT_TO_CAMERA) && is_object) {
-                       if(type == NODE_VECTOR_TRANSFORM_TYPE_VECTOR)
+       else if(from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT) {
+               if((to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD || to == 
NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) && is_object) {
+                       if(is_direction)
                                object_dir_transform(kg, sd, &in);
                        else
                                object_position_transform(kg, sd, &in);
                }
-               if(to == NODE_VECTOR_TRANSFORM_CONVERT_TO_CAMERA) {
+               if(to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) {
                        tfm = kernel_data.cam.worldtocamera;
-                       if(type == NODE_VECTOR_TRANSFORM_TYPE_VECTOR)
+                       if(is_direction)
                                in = transform_direction(&tfm, in);
                        else
                                in = transform_point(&tfm, in);
                }
        }
        
+       /* Normalize Normal */
+       if(type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL)
+               in = normalize(in);
+       
        /* Output */    
        if(stack_valid(vector_out)) {
                        stack_store_float3(stack, vector_out, in);

Modified: branches/soc-2013-dingto/intern/cycles/render/nodes.cpp
===================================================================
--- branches/soc-2013-dingto/intern/cycles/render/nodes.cpp     2013-07-31 
19:03:42 UTC (rev 58774)
+++ branches/soc-2013-dingto/intern/cycles/render/nodes.cpp     2013-07-31 
20:05:13 UTC (rev 58775)
@@ -3251,35 +3251,24 @@
 
        enm.insert("Vector", NODE_VECTOR_TRANSFORM_TYPE_VECTOR);
        enm.insert("Point", NODE_VECTOR_TRANSFORM_TYPE_POINT);
+       enm.insert("Normal", NODE_VECTOR_TRANSFORM_TYPE_NORMAL);
 
        return enm;
 }
 
-static ShaderEnum vector_transform_convert_from_init()
+static ShaderEnum vector_transform_convert_space_init()
 {
        ShaderEnum enm;
 
-       enm.insert("world", NODE_VECTOR_TRANSFORM_CONVERT_FROM_WORLD);
-       enm.insert("object", NODE_VECTOR_TRANSFORM_CONVERT_FROM_OBJECT);
-       enm.insert("camera", NODE_VECTOR_TRANSFORM_CONVERT_FROM_CAMERA);
+       enm.insert("world", NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD);
+       enm.insert("object", NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT);
+       enm.insert("camera", NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA);
 
        return enm;
 }
 
-static ShaderEnum vector_transform_convert_to_init()
-{
-       ShaderEnum enm;
-
-       enm.insert("world", NODE_VECTOR_TRANSFORM_CONVERT_TO_WORLD);
-       enm.insert("object", NODE_VECTOR_TRANSFORM_CONVERT_TO_OBJECT);
-       enm.insert("camera", NODE_VECTOR_TRANSFORM_CONVERT_TO_CAMERA);
-
-       return enm;
-}
-
 ShaderEnum VectorTransformNode::type_enum = vector_transform_type_init();
-ShaderEnum VectorTransformNode::convert_from_enum = 
vector_transform_convert_from_init();
-ShaderEnum VectorTransformNode::convert_to_enum = 
vector_transform_convert_to_init();
+ShaderEnum VectorTransformNode::convert_space_enum = 
vector_transform_convert_space_init();
 
 void VectorTransformNode::compile(SVMCompiler& compiler)
 {
@@ -3290,7 +3279,7 @@
        compiler.stack_assign(vector_out);
 
        compiler.add_node(NODE_VECTOR_TRANSFORM,
-               compiler.encode_uchar4(type_enum[type], 
convert_from_enum[convert_from], convert_to_enum[convert_to]),
+               compiler.encode_uchar4(type_enum[type], 
convert_space_enum[convert_from], convert_space_enum[convert_to]),
                compiler.encode_uchar4(vector_in->stack_offset, 
vector_out->stack_offset));
 }
 

Modified: branches/soc-2013-dingto/intern/cycles/render/nodes.h
===================================================================
--- branches/soc-2013-dingto/intern/cycles/render/nodes.h       2013-07-31 
19:03:42 UTC (rev 58774)
+++ branches/soc-2013-dingto/intern/cycles/render/nodes.h       2013-07-31 
20:05:13 UTC (rev 58775)
@@ -513,8 +513,7 @@
        ustring convert_to;
        
        static ShaderEnum type_enum;
-       static ShaderEnum convert_from_enum;
-       static ShaderEnum convert_to_enum;
+       static ShaderEnum convert_space_enum;
 };
 
 class BumpNode : public ShaderNode {

Modified: branches/soc-2013-dingto/source/blender/makesdna/DNA_node_types.h
===================================================================
--- branches/soc-2013-dingto/source/blender/makesdna/DNA_node_types.h   
2013-07-31 19:03:42 UTC (rev 58774)
+++ branches/soc-2013-dingto/source/blender/makesdna/DNA_node_types.h   
2013-07-31 20:05:13 UTC (rev 58775)
@@ -878,15 +878,12 @@
 /* vector transform */

@@ Diff output truncated at 10240 characters. @@
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