Revision: 58931
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=58931
Author:   blendix
Date:     2013-08-05 14:22:07 +0000 (Mon, 05 Aug 2013)
Log Message:
-----------
Fix #36380: cycles render error with sun lamp that has object scale 0,0,0.

Modified Paths:
--------------
    trunk/blender/intern/cycles/render/light.cpp

Modified: trunk/blender/intern/cycles/render/light.cpp
===================================================================
--- trunk/blender/intern/cycles/render/light.cpp        2013-08-05 12:49:15 UTC 
(rev 58930)
+++ trunk/blender/intern/cycles/render/light.cpp        2013-08-05 14:22:07 UTC 
(rev 58931)
@@ -517,7 +517,6 @@
        for(size_t i = 0; i < scene->lights.size(); i++) {
                Light *light = scene->lights[i];
                float3 co = light->co;
-               float3 dir = normalize(light->dir);
                int shader_id = 
scene->shader_manager->get_shader_id(scene->lights[i]->shader);
                float samples = __int_as_float(light->samples);
 
@@ -559,6 +558,10 @@
                        float cosangle = cosf(angle);
                        float area = M_PI_F*radius*radius;
                        float invarea = (area > 0.0f)? 1.0f/area: 1.0f;
+                       float3 dir = light->dir;
+                       
+                       if(len(dir) > 0.0f)
+                               dir = normalize(dir);
 
                        if(light->use_mis && area > 0.0f)
                                shader_id |= SHADER_USE_MIS;
@@ -597,6 +600,10 @@
                        float3 axisv = light->axisv*(light->sizev*light->size);
                        float area = len(axisu)*len(axisv);
                        float invarea = (area > 0.0f)? 1.0f/area: 1.0f;
+                       float3 dir = light->dir;
+                       
+                       if(len(dir) > 0.0f)
+                               dir = normalize(dir);
 
                        if(light->use_mis && area > 0.0f)
                                shader_id |= SHADER_USE_MIS;
@@ -613,6 +620,10 @@
                        float invarea = (radius > 0.0f)? 
1.0f/(M_PI_F*radius*radius): 1.0f;
                        float spot_angle = cosf(light->spot_angle*0.5f);
                        float spot_smooth = (1.0f - 
spot_angle)*light->spot_smooth;
+                       float3 dir = light->dir;
+                       
+                       if(len(dir) > 0.0f)
+                               dir = normalize(dir);
 
                        if(light->use_mis && radius > 0.0f)
                                shader_id |= SHADER_USE_MIS;

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to