Revision: 58953
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=58953
Author:   campbellbarton
Date:     2013-08-06 02:47:47 +0000 (Tue, 06 Aug 2013)
Log Message:
-----------
code clenup: remove benchmarking left in by accident and GPU print, also some 
minor style edits

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/shrinkwrap.c
    trunk/blender/source/blender/editors/armature/armature_select.c
    trunk/blender/source/blender/editors/render/render_opengl.c
    trunk/blender/source/blender/editors/space_node/node_add.c
    trunk/blender/source/blender/editors/space_view3d/view3d_draw.c

Modified: trunk/blender/source/blender/blenkernel/intern/shrinkwrap.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/shrinkwrap.c 2013-08-06 
02:37:02 UTC (rev 58952)
+++ trunk/blender/source/blender/blenkernel/intern/shrinkwrap.c 2013-08-06 
02:47:47 UTC (rev 58953)
@@ -428,7 +428,7 @@
        BVHTreeNearest nearest  = NULL_BVHTreeNearest;
 
        /* Create a bvh-tree of the given target */
-       TIMEIT_BENCH(bvhtree_from_mesh_faces(&treeData, calc->target, 0.0, 2, 
6), bvhtree_faces);
+       bvhtree_from_mesh_faces(&treeData, calc->target, 0.0, 2, 6);
        if (treeData.tree == NULL) {
                OUT_OF_MEMORY();
                return;

Modified: trunk/blender/source/blender/editors/armature/armature_select.c
===================================================================
--- trunk/blender/source/blender/editors/armature/armature_select.c     
2013-08-06 02:37:02 UTC (rev 58952)
+++ trunk/blender/source/blender/editors/armature/armature_select.c     
2013-08-06 02:47:47 UTC (rev 58953)
@@ -714,10 +714,10 @@
        }
 }
 
-static void armature_select_more_less(Object* ob, bool more)
+static void armature_select_more_less(Object *ob, bool more)
 {
-       bArmature* arm = (bArmature *)ob->data;
-       EditBone* ebone;
+       bArmature *arm = (bArmature *)ob->data;
+       EditBone *ebone;
 
        /* XXX, eventually we shouldn't need this - campbell */
        ED_armature_sync_selection(arm->edbo);

Modified: trunk/blender/source/blender/editors/render/render_opengl.c
===================================================================
--- trunk/blender/source/blender/editors/render/render_opengl.c 2013-08-06 
02:37:02 UTC (rev 58952)
+++ trunk/blender/source/blender/editors/render/render_opengl.c 2013-08-06 
02:47:47 UTC (rev 58953)
@@ -684,6 +684,7 @@
                        /* render frame? */
                        if (oglrender->timer == event->customdata)
                                break;
+                       /* fall-through */
                default:
                        /* nothing to do */
                        return OPERATOR_RUNNING_MODAL;

Modified: trunk/blender/source/blender/editors/space_node/node_add.c
===================================================================
--- trunk/blender/source/blender/editors/space_node/node_add.c  2013-08-06 
02:37:02 UTC (rev 58952)
+++ trunk/blender/source/blender/editors/space_node/node_add.c  2013-08-06 
02:47:47 UTC (rev 58953)
@@ -437,7 +437,7 @@
 
        /* convert mouse coordinates to v2d space */
        UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1],
-                                                        &snode->cursor[0], 
&snode->cursor[1]);
+                                &snode->cursor[0], &snode->cursor[1]);
        node = node_add_node(C, NULL, CMP_NODE_MASK, snode->cursor[0], 
snode->cursor[1]);
 
        if (!node) {

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_draw.c     
2013-08-06 02:37:02 UTC (rev 58952)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_draw.c     
2013-08-06 02:47:47 UTC (rev 58953)
@@ -531,8 +531,6 @@
                }
 
                glDisableClientState(GL_VERTEX_ARRAY);
-
-               GPU_print_error("sdsd");
        }
        
        /* draw the Z axis line */

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