Revision: 58961
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=58961
Author: campbellbarton
Date: 2013-08-06 06:38:52 +0000 (Tue, 06 Aug 2013)
Log Message:
-----------
quiet double-promotion warnings, change octree.cpp to use a float (vector
accumulated into a float anyway)
Modified Paths:
--------------
trunk/blender/intern/dualcon/intern/octree.cpp
trunk/blender/source/blender/editors/space_view3d/drawobject.c
trunk/blender/source/blender/editors/space_view3d/drawvolume.c
Modified: trunk/blender/intern/dualcon/intern/octree.cpp
===================================================================
--- trunk/blender/intern/dualcon/intern/octree.cpp 2013-08-06 06:36:34 UTC
(rev 58960)
+++ trunk/blender/intern/dualcon/intern/octree.cpp 2013-08-06 06:38:52 UTC
(rev 58961)
@@ -2182,7 +2182,7 @@
ata[4] += (float)(norm[1] * norm[2]);
ata[5] += (float)(norm[2] * norm[2]);
- double pn = p[0] * norm[0] + p[1] * norm[1] + p[2] *
norm[2];
+ const float pn = p[0] * norm[0] + p[1] * norm[1] + p[2]
* norm[2];
atb[0] += (float)(norm[0] * pn);
atb[1] += (float)(norm[1] * pn);
Modified: trunk/blender/source/blender/editors/space_view3d/drawobject.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawobject.c
2013-08-06 06:36:34 UTC (rev 58960)
+++ trunk/blender/source/blender/editors/space_view3d/drawobject.c
2013-08-06 06:38:52 UTC (rev 58961)
@@ -7056,12 +7056,12 @@
/* set dynamic boundaries to draw the volume
* also scale cube to global space to equalize
volume slicing on all axises
* (its scaled back before drawing) */
- p0[0] = (sds->p0[0] + sds->cell_size[0] *
sds->res_min[0] + sds->obj_shift_f[0]) * fabs(ob->size[0]);
- p0[1] = (sds->p0[1] + sds->cell_size[1] *
sds->res_min[1] + sds->obj_shift_f[1]) * fabs(ob->size[1]);
- p0[2] = (sds->p0[2] + sds->cell_size[2] *
sds->res_min[2] + sds->obj_shift_f[2]) * fabs(ob->size[2]);
- p1[0] = (sds->p0[0] + sds->cell_size[0] *
sds->res_max[0] + sds->obj_shift_f[0]) * fabs(ob->size[0]);
- p1[1] = (sds->p0[1] + sds->cell_size[1] *
sds->res_max[1] + sds->obj_shift_f[1]) * fabs(ob->size[1]);
- p1[2] = (sds->p0[2] + sds->cell_size[2] *
sds->res_max[2] + sds->obj_shift_f[2]) * fabs(ob->size[2]);
+ p0[0] = (sds->p0[0] + sds->cell_size[0] *
sds->res_min[0] + sds->obj_shift_f[0]) * fabsf(ob->size[0]);
+ p0[1] = (sds->p0[1] + sds->cell_size[1] *
sds->res_min[1] + sds->obj_shift_f[1]) * fabsf(ob->size[1]);
+ p0[2] = (sds->p0[2] + sds->cell_size[2] *
sds->res_min[2] + sds->obj_shift_f[2]) * fabsf(ob->size[2]);
+ p1[0] = (sds->p0[0] + sds->cell_size[0] *
sds->res_max[0] + sds->obj_shift_f[0]) * fabsf(ob->size[0]);
+ p1[1] = (sds->p0[1] + sds->cell_size[1] *
sds->res_max[1] + sds->obj_shift_f[1]) * fabsf(ob->size[1]);
+ p1[2] = (sds->p0[2] + sds->cell_size[2] *
sds->res_max[2] + sds->obj_shift_f[2]) * fabsf(ob->size[2]);
if (!sds->wt || !(sds->viewsettings &
MOD_SMOKE_VIEW_SHOWBIG)) {
smd->domain->tex = NULL;
Modified: trunk/blender/source/blender/editors/space_view3d/drawvolume.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawvolume.c
2013-08-06 06:36:34 UTC (rev 58960)
+++ trunk/blender/source/blender/editors/space_view3d/drawvolume.c
2013-08-06 06:38:52 UTC (rev 58961)
@@ -461,7 +461,9 @@
glTexCoord3d((points[i * 3 + 0] - min[0]) *
cor[0] / size[0],
(points[i * 3 + 1] - min[1]) *
cor[1] / size[1],
(points[i * 3 + 2] - min[2]) *
cor[2] / size[2]);
- glVertex3f(points[i * 3 + 0] /
fabs(ob->size[0]), points[i * 3 + 1] / fabs(ob->size[1]), points[i * 3 + 2] /
fabs(ob->size[2]));
+ glVertex3f(points[i * 3 + 0] /
fabsf(ob->size[0]),
+ points[i * 3 + 1] /
fabsf(ob->size[1]),
+ points[i * 3 + 2] /
fabsf(ob->size[2]));
}
glEnd();
@@ -474,7 +476,9 @@
glTexCoord3d((points[i * 3 + 0] - min[0]) *
cor[0] / size[0],
(points[i * 3 + 1] - min[1]) *
cor[1] / size[1],
(points[i * 3 + 2] - min[2]) *
cor[2] / size[2]);
- glVertex3f(points[i * 3 + 0] /
fabs(ob->size[0]), points[i * 3 + 1] / fabs(ob->size[1]), points[i * 3 + 2] /
fabs(ob->size[2]));
+ glVertex3f(points[i * 3 + 0] /
fabsf(ob->size[0]),
+ points[i * 3 + 1] /
fabsf(ob->size[1]),
+ points[i * 3 + 2] /
fabsf(ob->size[2]));
}
glEnd();
}
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