Revision: 58978
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=58978
Author:   campbellbarton
Date:     2013-08-06 23:34:47 +0000 (Tue, 06 Aug 2013)
Log Message:
-----------
minor edits to float/double conversion suggested by DingTo

Modified Paths:
--------------
    trunk/blender/intern/cycles/kernel/kernel_types.h
    trunk/blender/intern/cycles/kernel/svm/svm_blackbody.h
    trunk/blender/intern/cycles/render/blackbody.cpp

Modified: trunk/blender/intern/cycles/kernel/kernel_types.h
===================================================================
--- trunk/blender/intern/cycles/kernel/kernel_types.h   2013-08-06 23:14:48 UTC 
(rev 58977)
+++ trunk/blender/intern/cycles/kernel/kernel_types.h   2013-08-06 23:34:47 UTC 
(rev 58978)
@@ -44,11 +44,11 @@
 #define BSSRDF_MIN_RADIUS                      1e-8f
 #define BSSRDF_MAX_ATTEMPTS                    8
 
-#define BB_DRAPPER                             800.0
-#define BB_MAX_TABLE_RANGE             12000.0
-#define BB_TABLE_XPOWER                        1.5
-#define BB_TABLE_YPOWER                        5.0
-#define BB_TABLE_SPACING               2.0
+#define BB_DRAPPER                             800.0f
+#define BB_MAX_TABLE_RANGE             12000.0f
+#define BB_TABLE_XPOWER                        1.5f
+#define BB_TABLE_YPOWER                        5.0f
+#define BB_TABLE_SPACING               2.0f
 
 #define TEX_NUM_FLOAT_IMAGES   5
 

Modified: trunk/blender/intern/cycles/kernel/svm/svm_blackbody.h
===================================================================
--- trunk/blender/intern/cycles/kernel/svm/svm_blackbody.h      2013-08-06 
23:14:48 UTC (rev 58977)
+++ trunk/blender/intern/cycles/kernel/svm/svm_blackbody.h      2013-08-06 
23:34:47 UTC (rev 58978)
@@ -42,18 +42,18 @@
        /* Input */
        float temperature = stack_load_float(stack, temperature_offset);
 
-       if (temperature < (float)BB_DRAPPER) {
+       if (temperature < BB_DRAPPER) {
                /* just return very very dim red */
                color_rgb = make_float3(1.0e-6f,0.0f,0.0f);
        }
-       else if (temperature <= (float)BB_MAX_TABLE_RANGE) {
+       else if (temperature <= BB_MAX_TABLE_RANGE) {
                /* This is the overall size of the table */
                const int lookuptablesize = 956;
                const float lookuptablenormalize = 1.0f/956.0f;
 
                /* reconstruct a proper index for the table lookup, compared to 
OSL we don't look up two colors
                just one (the OSL-lerp is also automatically done for us by 
"lookup_table_read") */
-               float t = powf((temperature - (float)BB_DRAPPER) * (float)(1.0 
/ BB_TABLE_SPACING), (float)(1.0 / BB_TABLE_XPOWER));
+               float t = powf((temperature - BB_DRAPPER) * (1.0f / 
BB_TABLE_SPACING), (1.0f / BB_TABLE_XPOWER));
 
                int blackbody_table_offset = kernel_data.blackbody.table_offset;
 

Modified: trunk/blender/intern/cycles/render/blackbody.cpp
===================================================================
--- trunk/blender/intern/cycles/render/blackbody.cpp    2013-08-06 23:14:48 UTC 
(rev 58977)
+++ trunk/blender/intern/cycles/render/blackbody.cpp    2013-08-06 23:34:47 UTC 
(rev 58978)
@@ -100,7 +100,7 @@
 
        /* ToDo: bring this back to what OSL does with the lastTemperature 
limit ? */
        for (int i = 0;  i <= 317;  ++i) {
-               double Temperature = pow((double)i, BB_TABLE_XPOWER) * 
BB_TABLE_SPACING + BB_DRAPPER;
+               double Temperature = pow((double)i, BB_TABLE_XPOWER) * 
(double)BB_TABLE_SPACING + (double)BB_DRAPPER;
                X = 0;
                Y = 0;
                Z = 0;
@@ -125,9 +125,9 @@
                /* Clamp to zero if values are smaller */
                col = max(col, make_float3(0.0f, 0.0f, 0.0f));
 
-               col.x = powf(col.x, 1.0 / BB_TABLE_YPOWER);
-               col.y = powf(col.y, 1.0 / BB_TABLE_YPOWER);
-               col.z = powf(col.z, 1.0 / BB_TABLE_YPOWER);
+               col.x = powf(col.x, 1.0f / BB_TABLE_YPOWER);
+               col.y = powf(col.y, 1.0f / BB_TABLE_YPOWER);
+               col.z = powf(col.z, 1.0f / BB_TABLE_YPOWER);
 
                /* Store in table in RRRGGGBBB format */
                blackbody_table[i] = col.x;

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