Revision: 60566
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60566
Author: campbellbarton
Date: 2013-10-05 12:36:35 +0000 (Sat, 05 Oct 2013)
Log Message:
-----------
rename overlap to holes for isect_point_poly_v2
Modified Paths:
--------------
trunk/blender/source/blender/blenlib/BLI_math_geom.h
trunk/blender/source/blender/blenlib/intern/math_geom.c
Modified: trunk/blender/source/blender/blenlib/BLI_math_geom.h
===================================================================
--- trunk/blender/source/blender/blenlib/BLI_math_geom.h 2013-10-05
11:59:15 UTC (rev 60565)
+++ trunk/blender/source/blender/blenlib/BLI_math_geom.h 2013-10-05
12:36:35 UTC (rev 60566)
@@ -155,8 +155,8 @@
const float v0[3], const float v1[3], const
float v2[3], float *r_lambda, float r_uv[2], const float epsilon);
/* point in polygon */
-bool isect_point_poly_v2(const float pt[2], const float verts[][2], const
unsigned int nr, const bool use_overlap);
-bool isect_point_poly_v2_int(const int pt[2], const int verts[][2], const
unsigned int nr, const bool use_overlap);
+bool isect_point_poly_v2(const float pt[2], const float verts[][2], const
unsigned int nr, const bool use_holes);
+bool isect_point_poly_v2_int(const int pt[2], const int verts[][2], const
unsigned int nr, const bool use_holes);
int isect_point_quad_v2(const float p[2], const float a[2], const float b[2],
const float c[2], const float d[2]);
Modified: trunk/blender/source/blender/blenlib/intern/math_geom.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/math_geom.c 2013-10-05
11:59:15 UTC (rev 60565)
+++ trunk/blender/source/blender/blenlib/intern/math_geom.c 2013-10-05
12:36:35 UTC (rev 60566)
@@ -713,7 +713,7 @@
/* point in polygon (keep float and int versions in sync) */
bool isect_point_poly_v2(const float pt[2], const float verts[][2], const
unsigned int nr,
- const bool use_overlap)
+ const bool use_holes)
{
/* we do the angle rule, define that all added angles should be about
zero or (2 * PI) */
float angletot = 0.0;
@@ -751,7 +751,7 @@
}
angletot = fabsf(angletot);
- if (use_overlap) {
+ if (use_holes) {
const int nested = floorf((angletot / (float)(M_PI * 2.0)) +
0.00001f);
angletot -= nested * (float)(M_PI * 2.0);
return (angletot > 4.0f) != (nested % 2);
@@ -761,7 +761,7 @@
}
}
bool isect_point_poly_v2_int(const int pt[2], const int verts[][2], const
unsigned int nr,
- const bool use_overlap)
+ const bool use_holes)
{
/* we do the angle rule, define that all added angles should be about
zero or (2 * PI) */
float angletot = 0.0;
@@ -799,7 +799,7 @@
}
angletot = fabsf(angletot);
- if (use_overlap) {
+ if (use_holes) {
const int nested = floorf((angletot / (float)(M_PI * 2.0)) +
0.00001f);
angletot -= nested * (float)(M_PI * 2.0);
return (angletot > 4.0f) != (nested % 2);
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