Commit: 0c0bed3b161ae005821cc68e56ea78223d5fe16c
Author: Campbell Barton
Date:   Wed Nov 20 00:00:05 2013 +1100
http://developer.blender.org/rB0c0bed3b161ae005821cc68e56ea78223d5fe16c

Fix: Game Engine regression drawing text from recent cleanup

===================================================================

M       
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp

===================================================================

diff --git 
a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp 
b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 2a8c3ac..5105e2c 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -726,7 +726,7 @@ void 
RAS_OpenGLRasterizer::IndexPrimitives_3DText(RAS_MeshSlot& ms,
                                                if (m_attrib[unit] == 
RAS_TEXCO_UV)
                                                        glattrib = unit;
 
-                               GPU_render_text(polymat->GetMTFace(), 
polymat->GetDrawingMode(), mytext, mytext.Length(), polymat->GetMCol(), v[1], 
v[2], v[3], v[4], glattrib);
+                               GPU_render_text(polymat->GetMTFace(), 
polymat->GetDrawingMode(), mytext, mytext.Length(), polymat->GetMCol(), v[0], 
v[1], v[2], v[3], glattrib);
 
                                ClearCachingInfo();
                        }

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