Commit: fb91a602c756f3ee5a122efa1862b8be7604186b
Author: Thomas Dinges
Date:   Tue Nov 19 20:30:49 2013 +0100
http://developer.blender.org/rBfb91a602c756f3ee5a122efa1862b8be7604186b

Blender Internal:
* Remove "Edge" post processing effect and the corresponding render layer.

Since we have freestyle, this is not needed anymore and was a very simple 
effect anyway (Zbuffer filter effect, could be added to the compositor if 
really needed again).

Reviewed By: brecht, ton
Differential Revision: http://developer.blender.org/D14

===================================================================

M       release/scripts/startup/bl_ui/properties_render.py
M       release/scripts/startup/bl_ui/properties_render_layer.py
M       source/blender/blenkernel/intern/scene.c
M       source/blender/makesdna/DNA_scene_types.h
M       source/blender/makesrna/intern/rna_scene.c
M       source/blender/render/intern/source/initrender.c
M       source/blender/render/intern/source/pipeline.c
M       source/blender/render/intern/source/rendercore.c

===================================================================

diff --git a/release/scripts/startup/bl_ui/properties_render.py 
b/release/scripts/startup/bl_ui/properties_render.py
index 5061e53..5e54287 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -319,13 +319,6 @@ class RENDER_PT_post_processing(RenderButtonsPanel, Panel):
         sub.row().prop(rd, "field_order", expand=True)
         sub.prop(rd, "use_fields_still", text="Still")
 
-        col = split.column()
-        col.prop(rd, "use_edge_enhance")
-        sub = col.column()
-        sub.active = rd.use_edge_enhance
-        sub.prop(rd, "edge_threshold", text="Threshold", slider=True)
-        sub.prop(rd, "edge_color", text="")
-
 
 class RENDER_PT_stamp(RenderButtonsPanel, Panel):
     bl_label = "Stamp"
diff --git a/release/scripts/startup/bl_ui/properties_render_layer.py 
b/release/scripts/startup/bl_ui/properties_render_layer.py
index 66479b1..dcc4508 100644
--- a/release/scripts/startup/bl_ui/properties_render_layer.py
+++ b/release/scripts/startup/bl_ui/properties_render_layer.py
@@ -113,7 +113,6 @@ class RENDERLAYER_PT_layer_options(RenderLayerButtonsPanel, 
Panel):
 
         col = split.column()
         col.prop(rl, "use_sky")
-        col.prop(rl, "use_edge_enhance")
         col.prop(rl, "use_strand")
         if bpy.app.build_options.freestyle:
             row = col.row()
diff --git a/source/blender/blenkernel/intern/scene.c 
b/source/blender/blenkernel/intern/scene.c
index 05e1ec8..985eae1 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -444,7 +444,6 @@ Scene *BKE_scene_add(Main *bmain, const char *name)
        sce->r.blurfac = 0.5;
        sce->r.frs_sec = 24;
        sce->r.frs_sec_base = 1;
-       sce->r.edgeint = 10;
        sce->r.ocres = 128;
 
        /* OCIO_TODO: for forwards compatibility only, so if no tonecurve are 
used,
diff --git a/source/blender/makesdna/DNA_scene_types.h 
b/source/blender/makesdna/DNA_scene_types.h
index ca32842..7aabad8 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -196,7 +196,7 @@ typedef struct SceneRenderLayer {
 #define SCE_LAY_SOLID  1
 #define SCE_LAY_ZTRA   2
 #define SCE_LAY_HALO   4
-#define SCE_LAY_EDGE   8
+#define SCE_LAY_EDGE   8 /* deprecated */
 #define SCE_LAY_SKY            16
 #define SCE_LAY_STRAND 32
 #define SCE_LAY_FRS            64
@@ -378,7 +378,7 @@ typedef struct RenderData {
        float framelen, blurfac;
 
        /** For UR edge rendering: give the edges this color */
-       float edgeR, edgeG, edgeB;
+       float edgeR DNA_DEPRECATED, edgeG DNA_DEPRECATED, edgeB DNA_DEPRECATED;
 
 
        /* standalone player */  //  XXX deprecated since 2.5
@@ -1220,7 +1220,7 @@ typedef struct Scene {
 #define R_GAMMA                        0x0004
 #define R_ORTHO                        0x0008
 #define R_ENVMAP               0x0010
-#define R_EDGE                 0x0020
+#define R_EDGE                 0x0020 /* deprecated */
 #define R_FIELDS               0x0040
 #define R_FIELDSTILL   0x0080
 /*#define R_RADIO                      0x0100 */ /* deprecated */
diff --git a/source/blender/makesrna/intern/rna_scene.c 
b/source/blender/makesrna/intern/rna_scene.c
index 4d8592e..686672e 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -2323,12 +2323,6 @@ void rna_def_render_layer_common(StructRNA *srna, int 
scene)
        if (scene) RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, 
"rna_Scene_glsl_update");
        else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
 
-       prop = RNA_def_property(srna, "use_edge_enhance", PROP_BOOLEAN, 
PROP_NONE);
-       RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_EDGE);
-       RNA_def_property_ui_text(prop, "Edge", "Render Edge-enhance in this 
Layer (only works for Solid faces)");
-       if (scene) RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, 
NULL);
-       else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
-
        prop = RNA_def_property(srna, "use_strand", PROP_BOOLEAN, PROP_NONE);
        RNA_def_property_boolean_sdna(prop, NULL, "layflag", SCE_LAY_STRAND);
        RNA_def_property_ui_text(prop, "Strand", "Render Strands in this 
Layer");
@@ -4372,23 +4366,6 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
        RNA_def_property_ui_text(prop, "Textures", "Use textures to affect 
material properties");
        RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
        
-       prop = RNA_def_property(srna, "use_edge_enhance", PROP_BOOLEAN, 
PROP_NONE);
-       RNA_def_property_boolean_sdna(prop, NULL, "mode", R_EDGE);
-       RNA_def_property_ui_text(prop, "Edge", "Create a toon outline around 
the edges of geometry");
-       RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
-       
-       prop = RNA_def_property(srna, "edge_threshold", PROP_INT, PROP_NONE);
-       RNA_def_property_int_sdna(prop, NULL, "edgeint");
-       RNA_def_property_range(prop, 0, 255);
-       RNA_def_property_ui_text(prop, "Edge Threshold", "Threshold for drawing 
outlines on geometry edges");
-       RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
-       
-       prop = RNA_def_property(srna, "edge_color", PROP_FLOAT, PROP_COLOR);
-       RNA_def_property_float_sdna(prop, NULL, "edgeR");
-       RNA_def_property_array(prop, 3);
-       RNA_def_property_ui_text(prop, "Edge Color", "Edge color");
-       RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
-       
        prop = RNA_def_property(srna, "use_freestyle", PROP_BOOLEAN, PROP_NONE);
        RNA_def_property_boolean_sdna(prop, NULL, "mode", R_EDGE_FRS);
        RNA_def_property_ui_text(prop, "Edge", "Draw stylized strokes using 
Freestyle");
diff --git a/source/blender/render/intern/source/initrender.c 
b/source/blender/render/intern/source/initrender.c
index 2fb723f..28932d0 100644
--- a/source/blender/render/intern/source/initrender.c
+++ b/source/blender/render/intern/source/initrender.c
@@ -608,7 +608,7 @@ void RE_parts_init(Render *re, int do_crop)
                        RenderPart *pa = MEM_callocN(sizeof(RenderPart), "new 
part");
                        
                        /* Non-box filters need 2 pixels extra to work */
-                       if (do_crop && (re->r.filtertype || (re->r.mode & 
R_EDGE))) {
+                       if (do_crop && re->r.filtertype) {
                                pa->crop = 2;
                                disprect.xmin -= pa->crop;
                                disprect.ymin -= pa->crop;
diff --git a/source/blender/render/intern/source/pipeline.c 
b/source/blender/render/intern/source/pipeline.c
index 8128dd2..d11f461 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -2293,13 +2293,6 @@ int RE_is_rendering_allowed(Scene *scene, Object 
*camera_override, ReportList *r
                        BKE_report(reports, RPT_ERROR, "Cannot save render 
buffers, check the temp default path");
                        return 0;
                }
-               
-               /* no fullsample and edge */
-               if ((scemode & R_FULL_SAMPLE) && (scene->r.mode & R_EDGE)) {
-                       BKE_report(reports, RPT_ERROR, "Full sample does not 
support edge enhance");
-                       return 0;
-               }
-               
        }
        
        if (scemode & R_DOCOMP) {
diff --git a/source/blender/render/intern/source/rendercore.c 
b/source/blender/render/intern/source/rendercore.c
index 89d8345..8791af5 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -967,25 +967,6 @@ static void addps(ListBase *lb, intptr_t *rd, int obi, int 
facenr, int z, int ma
        ps->shadfac= 0;
 }
 
-static void edge_enhance_add(RenderPart *pa, float *rectf, float *arect)
-{
-       float addcol[4];
-       int pix;
-       
-       if (arect==NULL)
-               return;
-       
-       for (pix= pa->rectx*pa->recty; pix>0; pix--, arect++, rectf+=4) {
-               if (*arect != 0.0f) {
-                       addcol[0]= *arect * R.r.edgeR;
-                       addcol[1]= *arect * R.r.edgeG;
-                       addcol[2]= *arect * R.r.edgeB;
-                       addcol[3]= *arect;
-                       addAlphaOverFloat(rectf, addcol);
-               }
-       }
-}
-
 /* clamp alpha and RGB to 0..1 and 0..inf, can go outside due to filter */
 static void clamp_alpha_rgb_range(RenderPart *pa, RenderLayer *rl)
 {
@@ -1010,67 +991,6 @@ static void clamp_alpha_rgb_range(RenderPart *pa, 
RenderLayer *rl)
        }
 }
 
-/* adds only alpha values */
-static void edge_enhance_tile(RenderPart *pa, float *rectf, int *rectz)
-{
-       /* use zbuffer to define edges, add it to the image */
-       int y, x, col, *rz, *rz1, *rz2, *rz3;
-       int zval1, zval2, zval3;
-       float *rf;
-       
-       /* shift values in zbuffer 4 to the right (anti overflows), for filter 
we need multiplying with 12 max */
-       rz= rectz;
-       if (rz==NULL) return;
-       
-       for (y=0; y<pa->recty; y++)
-               for (x=0; x<pa->rectx; x++, rz++) (*rz)>>= 4;
-       
-       rz1= rectz;
-       rz2= rz1+pa->rectx;
-       rz3= rz2+pa->rectx;
-       
-       rf= rectf+pa->rectx+1;
-       
-       for (y=0; y<pa->recty-2; y++) {
-               for (x=0; x<pa->rectx-2; x++, rz1++, rz2++, rz3++, rf++) {
-                       
-                       /* prevent overflow with sky z values */
-                       zval1=   rz1[0] + 2*rz1[1] +   rz1[2];
-                       zval2=  2*rz2[0]           + 2*rz2[2];
-                       zval3=   rz3[0] + 2*rz3[1] +   rz3[2];
-                       
-                       col= ( 4*rz2[1] - (zval1 + zval2 + zval3)/3 );
-                       if (col<0) col= -col;
-                       
-                       col >>= 5;
-                       if (col > (1<<16)) col= (1<<16);
-                       else col= (R.r.edgeint*col)>>8;
-                       
-                       if (col>0) {
-                               float fcol;
-                               
-                               if (col>255) fcol= 1.0f;
-                               else fcol= (float)col/255.0f;
-                               
-                               if (R.osa)
-                                       *rf+= fcol/(float)R.osa;
-                               else
-                                       *rf= fcol;
-                       }
-               }
-               rz1+= 2;
-               rz2+= 2;
-               rz3+= 2;
-               rf+= 2;
-       }
-       
-       /* shift back zbuf values, we might need it still */
-       rz= rectz;
-       for (y=0; y<pa->recty; y++)
-               for (x=0; x<pa->rectx; x++, rz++) (*rz)<<= 4;
-       
-}
-
 static void reset_sky_speed(RenderPart *pa, RenderLayer *rl)
 {
        /* for all pixels with max speed, set to zero */
@@ -1149,7 +1069,6 @@ static void addAlphaOverFloatMask(float *dest, float 
*source, unsigned short dma
 typedef struct ZbufSolidData {
        RenderLayer *rl;
        ListBase *psmlist;
-       float *edgerect;
 } ZbufSolidData;
 
 static void make_pixelstructs(RenderPart *pa, ZSpan *zspan, int sample, void 
*data)
@@ -1171,10 +1090,6 @@ static void make_pixelstructs(RenderPart *pa, ZSpan 
*zspan, int sample, void *da
                        }
                }
        }
-
-       if (sdata->rl->layflag & SCE_LAY_EDGE) 
-               if (R.r.mode & R_EDGE) 
-                       edge_enhance_tile(pa, sdata->edgerect, zspan->rectz);
 }
 
 /* main call for shading Delta Accum, for OSA */
@@ -1184,7 +1099,6 @@ void zbufshadeDA_tile(RenderPart *pa)
        RenderResult *rr= pa->result;
        RenderLayer *rl;
        ListBase psmlist= {NULL, NULL};
-       float *edgerect= NULL;
        
        /* allocate the necessary buffers */
                                /* zbuffer inits these rects */
@@ -1195,21 +1109,16 @@ vo

@@ Diff output truncated at 10240 characters. @@

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to