Commit: d94db03ac8ef9f6a10e42f01d622421fe3f216bb
Author: HG1
Date:   Tue Dec 24 05:44:54 2013 +1100
http://developer.blender.org/rBd94db03ac8ef9f6a10e42f01d622421fe3f216bb

Style cleanup: BGE

===================================================================

M       source/gameengine/Converter/BlenderWorldInfo.cpp
M       source/gameengine/Converter/BlenderWorldInfo.h
M       source/gameengine/Ketsji/KX_PythonInit.h
M       source/gameengine/Ketsji/KX_WorldInfo.h
M       source/gameengine/Rasterizer/RAS_IRasterizer.h
M       
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
M       source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h

===================================================================

diff --git a/source/gameengine/Converter/BlenderWorldInfo.cpp 
b/source/gameengine/Converter/BlenderWorldInfo.cpp
index f1f264b..be85d89 100644
--- a/source/gameengine/Converter/BlenderWorldInfo.cpp
+++ b/source/gameengine/Converter/BlenderWorldInfo.cpp
@@ -64,22 +64,19 @@
 /* end of blender include block */
 
 
-BlenderWorldInfo::BlenderWorldInfo(struct Scene *blenderscene, struct World* 
blenderworld)
+BlenderWorldInfo::BlenderWorldInfo(struct Scene *blenderscene, struct World 
*blenderworld)
 {
-       if (blenderworld)
-       {
+       if (blenderworld) {
                m_hasworld = true;
 
                // do we have mist?
-               if ((blenderworld->mode) & WO_MIST)
-               {
+               if ((blenderworld->mode) & WO_MIST) {
                        m_hasmist = true;
                        m_miststart = blenderworld->miststa;
                        m_mistdistance = blenderworld->mistdist;
                        copy_v3_v3(m_mistcolor, &blenderworld->horr);
                }
-               else
-               {
+               else {
                        m_hasmist = false;
                        m_miststart = 0.0;
                        m_mistdistance = 0.0;
@@ -95,53 +92,39 @@ BlenderWorldInfo::BlenderWorldInfo(struct Scene 
*blenderscene, struct World* ble
                        linearrgb_to_srgb_v3_v3(m_ambientcolor, m_ambientcolor);
                }
        }
-       else
-       {
+       else {
                m_hasworld = false;
        }
 }
 
-
-
 BlenderWorldInfo::~BlenderWorldInfo()
 {
-
 }
 
-
 bool BlenderWorldInfo::hasWorld()
 {
        return m_hasworld;
 }
 
-
-
 bool BlenderWorldInfo::hasMist()
 {
        return m_hasmist;
 }
 
-
-
 float BlenderWorldInfo::getBackColorRed()
 {
        return m_backgroundcolor[0];
 }
 
-
-
 float BlenderWorldInfo::getBackColorGreen()
 {
        return m_backgroundcolor[1];
-}  
-
-
+}
 
 float BlenderWorldInfo::getBackColorBlue()
 {
        return m_backgroundcolor[2];
-}  
-
+}
 
 float BlenderWorldInfo::getAmbientColorRed()
 {
@@ -163,28 +146,20 @@ float BlenderWorldInfo::getMistStart()
        return m_miststart;
 }
 
-
-
 float BlenderWorldInfo::getMistDistance()
 {
        return m_mistdistance;
 }
 
-
-
 float BlenderWorldInfo::getMistColorRed()
 {
        return m_mistcolor[0];
 }
 
-
-
 float BlenderWorldInfo::getMistColorGreen()
 {
        return m_mistcolor[1];
-}   
-
-
+}
 
 float BlenderWorldInfo::getMistColorBlue()
 {
@@ -198,41 +173,27 @@ void BlenderWorldInfo::setBackColor(float r, float g, 
float b)
        m_backgroundcolor[2] = b;
 }
 
-       void
-BlenderWorldInfo::setMistStart(
-       float d
-) {
+void BlenderWorldInfo::setMistStart(float d)
+{
        m_miststart = d;
 }
 
-
-       void
-BlenderWorldInfo::setMistDistance(
-       float d
-) {
+void BlenderWorldInfo::setMistDistance(float d)
+{
        m_mistdistance = d;
 }
 
-
-       void
-BlenderWorldInfo::setMistColorRed(
-       float d
-) {
+void BlenderWorldInfo::setMistColorRed(float d)
+{
        m_mistcolor[0] = d;
 }
 
-
-       void
-BlenderWorldInfo::setMistColorGreen(
-       float d
-) {
+void BlenderWorldInfo::setMistColorGreen(float d)
+{
        m_mistcolor[1] = d;
 }
 
-
-       void
-BlenderWorldInfo::setMistColorBlue(
-       float d
-) {
+void BlenderWorldInfo::setMistColorBlue(float d)
+{
        m_mistcolor[2] = d;
 }
diff --git a/source/gameengine/Converter/BlenderWorldInfo.h 
b/source/gameengine/Converter/BlenderWorldInfo.h
index af535d6..2ac2d70 100644
--- a/source/gameengine/Converter/BlenderWorldInfo.h
+++ b/source/gameengine/Converter/BlenderWorldInfo.h
@@ -36,68 +36,44 @@
 
 class BlenderWorldInfo : public KX_WorldInfo
 {
-       bool                    m_hasworld;
-       float                   m_backgroundcolor[3];
+       bool m_hasworld;
+       float m_backgroundcolor[3];
 
-       bool                    m_hasmist;
-       float                   m_miststart;
-       float                   m_mistdistance;
-       float                   m_mistcolor[3];
+       bool m_hasmist;
+       float m_miststart;
+       float m_mistdistance;
+       float m_mistcolor[3];
 
-       float                   m_ambientcolor[3];
+       float m_ambientcolor[3];
 
 public:
-       BlenderWorldInfo(struct Scene *blenderscene, struct World* 
blenderworld);
+       BlenderWorldInfo(struct Scene *blenderscene, struct World 
*blenderworld);
        ~BlenderWorldInfo();
 
-       bool    hasWorld();
-       bool    hasMist();
-       float   getBackColorRed();
-       float   getBackColorGreen();
-       float   getBackColorBlue();
-       
-       float   getAmbientColorRed();
-       float   getAmbientColorGreen();
-       float   getAmbientColorBlue();
+       bool hasWorld();
+       bool hasMist();
+       float getBackColorRed();
+       float getBackColorGreen();
+       float getBackColorBlue();
 
-       float   getMistStart();
-       float   getMistDistance();
-       float   getMistColorRed();
-       float   getMistColorGreen();
-       float   getMistColorBlue();
+       float getAmbientColorRed();
+       float getAmbientColorGreen();
+       float getAmbientColorBlue();
 
-       void
-       setBackColor(
-               float r,
-               float g,
-               float b
-       );
-               void
-       setMistStart(
-               float d
-       );
+       float getMistStart();
+       float getMistDistance();
+       float getMistColorRed();
+       float getMistColorGreen();
+       float getMistColorBlue();
 
-               void
-       setMistDistance(
-               float d
-       );
+       void setBackColor(float r, float g, float b);
+       void setMistStart(float d);
+       void setMistDistance(float d);
+       void setMistColorRed(float d);
+       void setMistColorGreen(float d);
+       void setMistColorBlue(float d);
 
-               void
-       setMistColorRed(
-               float d
-       );
 
-               void
-       setMistColorGreen(
-               float d
-       );
-
-               void
-       setMistColorBlue(
-               float d
-       );   
-       
-       
 #ifdef WITH_CXX_GUARDEDALLOC
        MEM_CXX_CLASS_ALLOC_FUNCS("GE:BlenderWorldInfo")
 #endif
diff --git a/source/gameengine/Ketsji/KX_PythonInit.h 
b/source/gameengine/Ketsji/KX_PythonInit.h
index 859c31a..719a74e 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.h
+++ b/source/gameengine/Ketsji/KX_PythonInit.h
@@ -34,32 +34,33 @@
 
 #include "KX_Python.h"
 #include "STR_String.h"
+#include "MT_Vector3.h"
 
 typedef enum {
        psl_Lowest = 0,
-       psl_Highest
+       psl_Highest,
 } TPythonSecurityLevel;
 
 extern bool gUseVisibilityTemp;
 
 #ifdef WITH_PYTHON
-PyObject*      initGameLogic(class KX_KetsjiEngine *engine, class KX_Scene* 
ketsjiscene);
-PyObject*      initGameKeys();
-PyObject*      initRasterizer(class RAS_IRasterizer* rasty,class RAS_ICanvas* 
canvas);
-PyObject*      initGamePlayerPythonScripting(const STR_String& progname, 
TPythonSecurityLevel level, struct Main *maggie, int argc, char** argv);
-PyObject*      initVideoTexture(void); 
-void           exitGamePlayerPythonScripting();
-PyObject*      initGamePythonScripting(const STR_String& progname, 
TPythonSecurityLevel level, struct Main *maggie);
-void           exitGamePythonScripting();
-
+PyObject *initGameLogic(class KX_KetsjiEngine *engine, class KX_Scene 
*ketsjiscene);
+PyObject *initGameKeys();
+PyObject *initRasterizer(class RAS_IRasterizer *rasty,class RAS_ICanvas 
*canvas);
+PyObject *initGamePlayerPythonScripting(const STR_String &progname, 
TPythonSecurityLevel level,
+                                        struct Main *maggie, int argc, char 
**argv);
+PyObject *initVideoTexture(void); 
+PyObject *initGamePythonScripting(const STR_String &progname, 
TPythonSecurityLevel level, struct Main *maggie);
+
+void exitGamePlayerPythonScripting();
+void exitGamePythonScripting();
 void setupGamePython(KX_KetsjiEngine *ketsjiengine, KX_Scene *startscene, Main 
*blenderdata,
-                     PyObject *pyGlobalDict, PyObject **gameLogic, PyObject 
**gameLogic_keys, int argc, char** argv);
-
-void           setGamePythonPath(const char *path);
-void           resetGamePythonPath();
-void           pathGamePythonConfig( char *path );
-int                    saveGamePythonConfig( char **marshal_buffer);
-int                    loadGamePythonConfig(char *marshal_buffer, int 
marshal_length);
+                     PyObject *pyGlobalDict, PyObject **gameLogic, PyObject 
**gameLogic_keys, int argc, char **argv);
+void setGamePythonPath(const char *path);
+void resetGamePythonPath();
+void pathGamePythonConfig(char *path);
+int saveGamePythonConfig(char **marshal_buffer);
+int loadGamePythonConfig(char *marshal_buffer, int marshal_length);
 #endif
 
 void addImportMain(struct Main *maggie);
@@ -68,9 +69,9 @@ void removeImportMain(struct Main *maggie);
 class KX_KetsjiEngine;
 class KX_Scene;
 
-void KX_SetActiveScene(class KX_Scene* scene);
-class KX_Scene* KX_GetActiveScene();
-class KX_KetsjiEngine* KX_GetActiveEngine();
+void KX_SetActiveScene(class KX_Scene *scene);
+class KX_Scene *KX_GetActiveScene();
+class KX_KetsjiEngine *KX_GetActiveEngine();
 
 typedef int (*PyNextFrameFunc)(void *);
 
@@ -82,11 +83,9 @@ struct PyNextFrameState {
 };
 extern struct PyNextFrameState pynextframestate;
 
-#include "MT_Vector3.h"
-
-void           KX_RasterizerDrawDebugLine(const MT_Vector3& from,const 
MT_Vector3& to,const MT_Vector3& color);
-void           KX_RasterizerDrawDebugCircle(const MT_Vector3& center, const 
MT_Scalar radius, const MT_Vector3& color,
-                                         const MT_Vector3& normal, int 
nsector);
+void KX_RasterizerDrawDebugLine(const MT_Vector3 &from,const MT_Vector3 
&to,const MT_Vector3 &color);
+void KX_RasterizerDrawDebugCircle(const MT_Vector3 &center, const MT_Scalar 
radius, const MT_Vector3 &color,
+                                  const MT_Vector3 &normal, int nsector);
 
 
 #endif  /* __KX_PYTHONINIT_H__ */
diff --git a/source/gameengine/Ketsji/KX_WorldInfo.h 
b/source/gameengine/Ketsji/KX_WorldInfo.h
index a64ca5c..90b16fe 100644
--- a/source/gameengine/Ketsji/KX_WorldInfo.h
+++ b/source/gameengine/Ketsji/KX_WorldInfo.h
@@ -46,29 +46,29 @@ public:
        KX_WorldInfo() {}
        virtual ~KX_WorldInfo();
 
-       virtual bool    hasWorld()=0;
-       virtual bool    hasMist()=0;
-       virtual float   getBackColorRed()=0;
-       virtual float   getBackColorGreen()=0;
-       virtual float   getBackColorBlue()=0;
-       virtual float   getMistStart()=0;
-       virtual float   getMistDistance()=0;
-       virtual float   getMistColorRed()=0;
-       virtual float   getMistColorGreen()=0;
-       virtual float   getMistColorBlue()=0;
+       virtual bool hasWorld() = 0;
+       virtual bool hasMist() = 0;
+       virtual float getBackColorRed() = 0;
+       virtual float getBackColorGreen() = 0;
+       virtual float getBackColorBlue() = 0;
+       virtual float getMistStart() = 0;
+       virtual float getMistDistance() = 0;
+       virtual float getMistColorRed() = 0;
+       virtual float getMistColorGreen() = 0;
+       virtual float getMistColorBlue() = 0;
+
+       virtual float getAmbientColorRed() = 0;
+       virtual float getAmbientColorGreen() = 0;
+       virtual float getAmbientColorBlue() = 0;
+
+       virtual void setBackColor(float, float, float) = 0;
+       virtual void setMistStart(float) = 0;
+       virtual void setMistDistance(float) = 0;
+       virtual void setMistColorRed(float) = 0;
+       virtual void setMistColorGreen(float) = 0;
+       virtual void setMistColorBlue(float) = 0;
 
-       virtual float   getAmbientColorRed()=0;
-       virtual float   getAmbientColorGreen()=0;
-       virtual float   getAmbientColorBlue()=0;
 
-       virtual void    setBackC

@@ Diff output truncated at 10240 characters. @@

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