Commit: ca3609126624a937c493f187c94289c9676f20dd
Author: Campbell Barton
Date: Thu Dec 26 08:37:28 2013 +1100
https://developer.blender.org/rBca3609126624a937c493f187c94289c9676f20dd
correction to last commit
===================================================================
M source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index a7d6fcb..9dfad5b 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -941,7 +941,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object*
blenderobj, KX_Scene* scene,
// Without checking names, we get some reuse we don't want that can
cause
// problems with material LoDs.
- if ((meshobj = converter->FindGameMesh(mesh/*, ob->lay*/)) != NULL) {
+ if (blenderobj && ((meshobj = converter->FindGameMesh(mesh/*,
ob->lay*/)) != NULL)) {
const char *bge_name = meshobj->GetName().ReadPtr();
const char *blender_name = ((ID *)blenderobj->data)->name + 2;
if (STREQ(bge_name, blender_name)) {
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