Commit: d09a8ea9e7a8ad208326b99a0631e9efc7119fbd
Author: Campbell Barton
Date:   Fri Dec 27 14:20:46 2013 +1100
https://developer.blender.org/rBd09a8ea9e7a8ad208326b99a0631e9efc7119fbd

Code Cleanup: style

===================================================================

M       intern/rigidbody/RBI_api.h
M       intern/rigidbody/rb_bullet_api.cpp
M       source/blender/blenkernel/intern/scene.c

===================================================================

diff --git a/intern/rigidbody/RBI_api.h b/intern/rigidbody/RBI_api.h
index 4bf5f70..688ca91 100644
--- a/intern/rigidbody/RBI_api.h
+++ b/intern/rigidbody/RBI_api.h
@@ -112,9 +112,10 @@ void RB_dworld_remove_body(rbDynamicsWorld *world, 
rbRigidBody *body);
 
 /* Collision detection */
 
-void RB_world_convex_sweep_test(rbDynamicsWorld *world, rbRigidBody *object,
-                                                               const float 
loc_start[3], const float loc_end[3],
-                                   float v_location[3],  float v_hitpoint[3],  
float v_normal[3], int *r_hit);
+void RB_world_convex_sweep_test(
+        rbDynamicsWorld *world, rbRigidBody *object,
+        const float loc_start[3], const float loc_end[3],
+        float v_location[3],  float v_hitpoint[3],  float v_normal[3], int 
*r_hit);
 
 /* ............ */
 
diff --git a/intern/rigidbody/rb_bullet_api.cpp 
b/intern/rigidbody/rb_bullet_api.cpp
index ef35d3b..ab7b851 100644
--- a/intern/rigidbody/rb_bullet_api.cpp
+++ b/intern/rigidbody/rb_bullet_api.cpp
@@ -265,7 +265,10 @@ void RB_dworld_remove_body(rbDynamicsWorld *world, 
rbRigidBody *object)
 
 /* Collision detection */
 
-void RB_world_convex_sweep_test(rbDynamicsWorld *world, rbRigidBody *object, 
const float loc_start[3], const float loc_end[3], float v_location[3],  float 
v_hitpoint[3],  float v_normal[3], int *r_hit)
+void RB_world_convex_sweep_test(
+        rbDynamicsWorld *world, rbRigidBody *object,
+        const float loc_start[3], const float loc_end[3],
+        float v_location[3],  float v_hitpoint[3],  float v_normal[3], int 
*r_hit)
 {
        btRigidBody *body = object->body;
        btCollisionShape *collisionShape = body->getCollisionShape();
@@ -285,14 +288,14 @@ void RB_world_convex_sweep_test(rbDynamicsWorld *world, 
rbRigidBody *object, con
                rayToTrans.setRotation(obRot);
                rayToTrans.setOrigin(btVector3(loc_end[0], loc_end[1], 
loc_end[2]));
                
-               world->dynamicsWorld->convexSweepTest((btConvexShape*) 
collisionShape, rayFromTrans, rayToTrans, result, 0);
+               world->dynamicsWorld->convexSweepTest((btConvexShape 
*)collisionShape, rayFromTrans, rayToTrans, result, 0);
                
                if (result.hasHit()) {
                        *r_hit = 1;
                        
-                       v_location[0] = 
result.m_convexFromWorld[0]+(result.m_convexToWorld[0]-result.m_convexFromWorld[0])*result.m_closestHitFraction;
-                       v_location[1] = 
result.m_convexFromWorld[1]+(result.m_convexToWorld[1]-result.m_convexFromWorld[1])*result.m_closestHitFraction;
-                       v_location[2] = 
result.m_convexFromWorld[2]+(result.m_convexToWorld[2]-result.m_convexFromWorld[2])*result.m_closestHitFraction;
+                       v_location[0] = result.m_convexFromWorld[0] + 
(result.m_convexToWorld[0] - result.m_convexFromWorld[0]) * 
result.m_closestHitFraction;
+                       v_location[1] = result.m_convexFromWorld[1] + 
(result.m_convexToWorld[1] - result.m_convexFromWorld[1]) * 
result.m_closestHitFraction;
+                       v_location[2] = result.m_convexFromWorld[2] + 
(result.m_convexToWorld[2] - result.m_convexFromWorld[2]) * 
result.m_closestHitFraction;
                        
                        v_hitpoint[0] = result.m_hitPointWorld[0];
                        v_hitpoint[1] = result.m_hitPointWorld[1];
@@ -307,7 +310,7 @@ void RB_world_convex_sweep_test(rbDynamicsWorld *world, 
rbRigidBody *object, con
                        *r_hit = 0;
                }
        }
-       else{
+       else {
                /* we need to return a value if user passes non convex body, to 
report */
                *r_hit = -2;
        }
@@ -972,7 +975,7 @@ rbConstraint *RB_constraint_new_motor(float pivot[3], float 
orn[4], rbRigidBody
        /* unlock motor axes */
        con->getTranslationalLimitMotor()->m_upperLimit.setValue(-1.0f, -1.0f, 
-1.0f);
        
-       return (rbConstraint*)con;
+       return (rbConstraint *)con;
 }
 
 /* Cleanup ----------------------------- */
diff --git a/source/blender/blenkernel/intern/scene.c 
b/source/blender/blenkernel/intern/scene.c
index a82bbb7..6de7521 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -1293,7 +1293,7 @@ static void scene_update_object_func(TaskPool *pool, void 
*taskdata, int threadi
        }
 
        /* Update will decrease child's valency and schedule child with zero 
valency. */
-       
DAG_threaded_update_handle_node_updated(node,scene_update_object_add_task, 
pool);
+       DAG_threaded_update_handle_node_updated(node, 
scene_update_object_add_task, pool);
 
 #undef PRINT
 }

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