Commit: d9697bc1455dc556fd233aae9d45b523af62669b
Author: Antony Riakiotakis
Date:   Sun Jan 5 04:58:27 2014 +0200
https://developer.blender.org/rBd9697bc1455dc556fd233aae9d45b523af62669b

Fix T38024 crash when rebuilding sculpt mode buffers.

Main issue here is that glBuf* calls were invoked from threads different than
main thread. This caused a crash (since those do not have a GL context active).

Fix here is twofold:
* add an ID buffer in buffer pool that handles pbvh buffers and is freed
from main thread when gpu_buffer_pool_free_unused is called.

* do not create glbuffers in derivedmesh creation routine, rather tag nodes
for update and create those in the draw function
(guaranteed to be called from main thread)

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D169

===================================================================

M       source/blender/blenkernel/intern/pbvh.c
M       source/blender/blenkernel/intern/pbvh_bmesh.c
M       source/blender/gpu/intern/gpu_buffers.c

===================================================================

diff --git a/source/blender/blenkernel/intern/pbvh.c 
b/source/blender/blenkernel/intern/pbvh.c
index 90447db..59bc9f9 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -330,15 +330,7 @@ static void build_mesh_leaf_node(PBVH *bvh, PBVHNode *node)
                }
        }
 
-       if (!G.background) {
-               node->draw_buffers =
-                               
GPU_build_pbvh_mesh_buffers(node->face_vert_indices,
-                                              bvh->faces, bvh->verts,
-                                              node->prim_indices,
-                                              node->totprim);
-       }
-
-       node->flag |= PBVH_UpdateDrawBuffers;
+       BKE_pbvh_node_mark_rebuild_draw(node);
 
        BLI_ghash_free(map, NULL, NULL);
 }
diff --git a/source/blender/blenkernel/intern/pbvh_bmesh.c 
b/source/blender/blenkernel/intern/pbvh_bmesh.c
index 4bd2114..bfde9a9 100644
--- a/source/blender/blenkernel/intern/pbvh_bmesh.c
+++ b/source/blender/blenkernel/intern/pbvh_bmesh.c
@@ -91,12 +91,9 @@ static void pbvh_bmesh_node_finalize(PBVH *bvh, int 
node_index)
 
        n->orig_vb = n->vb;
 
-       /* Build GPU buffers */
-       if (!G.background) {
-               int smooth = bvh->flags & PBVH_DYNTOPO_SMOOTH_SHADING;
-               n->draw_buffers = GPU_build_bmesh_pbvh_buffers(smooth);
-               n->flag |= PBVH_UpdateDrawBuffers | PBVH_UpdateNormals;
-       }
+       /* Build GPU buffers for new node and update vertex normals */
+       BKE_pbvh_node_mark_rebuild_draw(n);
+       n->flag |= PBVH_UpdateNormals;
 }
 
 /* Recursively split the node if it exceeds the leaf_limit */
diff --git a/source/blender/gpu/intern/gpu_buffers.c 
b/source/blender/gpu/intern/gpu_buffers.c
index 4a509b7..f6919e3 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -93,11 +93,15 @@ static ThreadMutex buffer_mutex = BLI_MUTEX_INITIALIZER;
 typedef struct GPUBufferPool {
        /* number of allocated buffers stored */
        int totbuf;
-       /* actual allocated length of the array */
+       int totpbvhbufids;
+       /* actual allocated length of the arrays */
        int maxsize;
+       int maxpbvhsize;
        GPUBuffer **buffers;
+       GLuint *pbvhbufids;
 } GPUBufferPool;
 #define MAX_FREE_GPU_BUFFERS 8
+#define MAX_FREE_GPU_BUFF_IDS 100
 
 /* create a new GPUBufferPool */
 static GPUBufferPool *gpu_buffer_pool_new(void)
@@ -111,9 +115,11 @@ static GPUBufferPool *gpu_buffer_pool_new(void)
        pool = MEM_callocN(sizeof(GPUBufferPool), "GPUBuffer_Pool");
 
        pool->maxsize = MAX_FREE_GPU_BUFFERS;
-       pool->buffers = MEM_callocN(sizeof(GPUBuffer *) * pool->maxsize,
-                                   "GPUBuffer.buffers");
-
+       pool->maxpbvhsize = MAX_FREE_GPU_BUFF_IDS;
+       pool->buffers = MEM_callocN(sizeof(*pool->buffers) * pool->maxsize,
+                                                               
"GPUBufferPool.buffers");
+       pool->pbvhbufids = MEM_callocN(sizeof(*pool->pbvhbufids) * 
pool->maxpbvhsize,
+                                                               
"GPUBufferPool.pbvhbuffers");
        return pool;
 }
 
@@ -171,6 +177,7 @@ static void gpu_buffer_pool_free(GPUBufferPool *pool)
                gpu_buffer_pool_delete_last(pool);
 
        MEM_freeN(pool->buffers);
+       MEM_freeN(pool->pbvhbufids);
        MEM_freeN(pool);
 }
 
@@ -181,6 +188,9 @@ static void gpu_buffer_pool_free_unused(GPUBufferPool *pool)
        
        while (pool->totbuf)
                gpu_buffer_pool_delete_last(pool);
+
+       glDeleteBuffersARB(pool->totpbvhbufids, pool->pbvhbufids);
+       pool->totpbvhbufids = 0;
 }
 
 static GPUBufferPool *gpu_buffer_pool = NULL;
@@ -2492,13 +2502,50 @@ int GPU_pbvh_buffers_diffuse_changed(GPU_PBVH_Buffers 
*buffers, int show_diffuse
               diffuse_color[2] != buffers->diffuse_color[2];
 }
 
+/* release a GPU_PBVH_Buffers id;
+ *
+ * Thread-unsafe version for internal usage only.
+ */
+static void gpu_pbvh_buffer_free_intern(GLuint id)
+{
+       GPUBufferPool *pool;
+
+       /* zero id is vertex buffers off */
+       if (!id)
+               return;
+
+       pool = gpu_get_global_buffer_pool();
+
+       /* free the buffers immediately if we are on main thread */
+       if (BLI_thread_is_main()) {
+               glDeleteBuffersARB(1, &id);
+
+               if (pool->totpbvhbufids > 0) {
+                       glDeleteBuffersARB(pool->totpbvhbufids, 
pool->pbvhbufids);
+                       pool->totpbvhbufids = 0;
+               }
+               return;
+       }
+       /* outside of main thread, can't safely delete the
+        * buffer, so increase pool size */
+       if (pool->maxpbvhsize == pool->totpbvhbufids) {
+               pool->maxpbvhsize += MAX_FREE_GPU_BUFF_IDS;
+               pool->pbvhbufids = MEM_reallocN(pool->pbvhbufids,
+                                                                               
sizeof(*pool->pbvhbufids) * pool->maxpbvhsize);
+       }
+
+       /* insert the buffer into the beginning of the pool */
+       pool->pbvhbufids[pool->totpbvhbufids++] = id;
+}
+
+
 void GPU_free_pbvh_buffers(GPU_PBVH_Buffers *buffers)
 {
        if (buffers) {
                if (buffers->vert_buf)
-                       glDeleteBuffersARB(1, &buffers->vert_buf);
+                       gpu_pbvh_buffer_free_intern(buffers->vert_buf);
                if (buffers->index_buf && (buffers->tot_tri || 
buffers->has_hidden))
-                       glDeleteBuffersARB(1, &buffers->index_buf);
+                       gpu_pbvh_buffer_free_intern(buffers->index_buf);
 
                MEM_freeN(buffers);
        }

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