Commit: d01bb0b8b6653f9a9e36c5d992f80d20405ee715
Author: Sergey Sharybin
Date: Mon Jan 13 16:26:10 2014 +0600
https://developer.blender.org/rBd01bb0b8b6653f9a9e36c5d992f80d20405ee715
Avoid memcpy to self when validating UV layer name
===================================================================
M source/blender/blenkernel/intern/mesh.c
===================================================================
diff --git a/source/blender/blenkernel/intern/mesh.c
b/source/blender/blenkernel/intern/mesh.c
index b2738f5..0905ce1 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -647,8 +647,13 @@ bool BKE_mesh_uv_cdlayer_rename_index(Mesh *me, const int
poly_index, const int
cdlu = &ldata->layers[loop_index];
cdlf = fdata && do_tessface ? &fdata->layers[face_index] : NULL;
- BLI_strncpy(cdlp->name, new_name, sizeof(cdlp->name));
- CustomData_set_layer_unique_name(pdata, cdlp - pdata->layers);
+ if (cdlp->name != name) {
+ /* Mesh validate passes a name from the CD layer as the new
name,
+ * Avoid memcpy from self to self in this case.
+ */
+ BLI_strncpy(cdlp->name, new_name, sizeof(cdlp->name));
+ CustomData_set_layer_unique_name(pdata, cdlp - pdata->layers);
+ }
/* Loop until we do have exactly the same name for all layers! */
for (i = 1; (strcmp(cdlp->name, cdlu->name) != 0 || (cdlf &&
strcmp(cdlp->name, cdlf->name) != 0)); i++) {
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