Commit: 54e56cd3094aacf642c8b18a63b06a60da30be7e
Author: Campbell Barton
Date:   Wed Jan 15 00:35:43 2014 +1100
https://developer.blender.org/rB54e56cd3094aacf642c8b18a63b06a60da30be7e

Fix T38209: Curve's didn't account for negative scale

Would use the face winding from the previously drawn mesh

===================================================================

M       source/blender/editors/space_view3d/drawobject.c

===================================================================

diff --git a/source/blender/editors/space_view3d/drawobject.c 
b/source/blender/editors/space_view3d/drawobject.c
index e5aed93..8c2993b 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -3801,17 +3801,10 @@ static void drawDispListsolid(ListBase *lb, Object *ob, 
const short dflag,
 
        glEnable(GL_LIGHTING);
        glEnableClientState(GL_VERTEX_ARRAY);
-       
-       
+
        if (ob->type == OB_MBALL) {  /* mball always smooth shaded */
-               if (ob->transflag & OB_NEG_SCALE) glFrontFace(GL_CW);
-               else glFrontFace(GL_CCW);
                glShadeModel(GL_SMOOTH);
        }
-       else {
-               if (ob->transflag & OB_NEG_SCALE) glFrontFace(GL_CCW);
-               else glFrontFace(GL_CW);
-       }
        
        dl = lb->first;
        while (dl) {
@@ -3929,6 +3922,8 @@ static bool drawCurveDerivedMesh(Scene *scene, View3D 
*v3d, RegionView3D *rv3d,
                return true;
        }
 
+       glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
+
        if (dt > OB_WIRE && dm->getNumTessFaces(dm)) {
                int glsl = draw_glsl_material(scene, ob, v3d, dt);
                GPU_begin_object_materials(v3d, rv3d, scene, ob, glsl, NULL);
@@ -3969,6 +3964,13 @@ static bool drawDispList_nobackface(Scene *scene, View3D 
*v3d, RegionView3D *rv3
                return false;
        }
 
+       if (ob->type == OB_MBALL) {
+               glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
+       }
+       else {
+               glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CCW : GL_CW);
+       }
+
        switch (ob->type) {
                case OB_FONT:
                case OB_CURVE:

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