Commit: 6c629e759472ba2fd99ac2dcb6ac0b5185b50be7
Author: Sergey Sharybin
Date: Wed Jan 15 16:38:47 2014 +0600
https://developer.blender.org/rB6c629e759472ba2fd99ac2dcb6ac0b5185b50be7
Only check OB_RECALC_ALL flags of the object in transform code
Because of the issue of how simplification works, there could
be more flags in on->recalc bitfield which are ignored by object
anyway.
Would save some update calls after simplificating the scene.
===================================================================
M source/blender/editors/transform/transform_conversions.c
===================================================================
diff --git a/source/blender/editors/transform/transform_conversions.c
b/source/blender/editors/transform/transform_conversions.c
index 0e2e2ca..8c3fa77 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -4910,7 +4910,7 @@ static void set_trans_object_base_flags(TransInfo *t)
/* handle pending update events, otherwise they got copied below */
for (base = scene->base.first; base; base = base->next) {
- if (base->object->recalc) {
+ if (base->object->recalc & OB_RECALC_ALL) {
/* TODO(sergey): Ideally, it's not needed. */
BKE_object_handle_update(G.main->eval_ctx, t->scene,
base->object);
}
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