Commit: 6c629e759472ba2fd99ac2dcb6ac0b5185b50be7
Author: Sergey Sharybin
Date:   Wed Jan 15 16:38:47 2014 +0600
https://developer.blender.org/rB6c629e759472ba2fd99ac2dcb6ac0b5185b50be7

Only check OB_RECALC_ALL flags of the object in transform code

Because of the issue of how simplification works, there could
be more flags in on->recalc bitfield which are ignored by object
anyway.

Would save some update calls after simplificating the scene.

===================================================================

M       source/blender/editors/transform/transform_conversions.c

===================================================================

diff --git a/source/blender/editors/transform/transform_conversions.c 
b/source/blender/editors/transform/transform_conversions.c
index 0e2e2ca..8c3fa77 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -4910,7 +4910,7 @@ static void set_trans_object_base_flags(TransInfo *t)
 
        /* handle pending update events, otherwise they got copied below */
        for (base = scene->base.first; base; base = base->next) {
-               if (base->object->recalc) {
+               if (base->object->recalc & OB_RECALC_ALL) {
                        /* TODO(sergey): Ideally, it's not needed. */
                        BKE_object_handle_update(G.main->eval_ctx, t->scene, 
base->object);
                }

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