Commit: bb1a7e4d8722fda09a3294eea56a537b6f043dd3
Author: Campbell Barton
Date:   Thu Jan 16 18:32:57 2014 +1100
https://developer.blender.org/rBbb1a7e4d8722fda09a3294eea56a537b6f043dd3

Code Cleanup: simplify matcaps checks and quiet warning

===================================================================

M       source/blender/blenkernel/intern/library.c
M       source/blender/bmesh/tools/bmesh_edgenet.c
M       source/blender/editors/space_view3d/drawobject.c

===================================================================

diff --git a/source/blender/blenkernel/intern/library.c 
b/source/blender/blenkernel/intern/library.c
index ac5c387..516bcf7 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -786,10 +786,8 @@ void BKE_libblock_copy_data(ID *id, const ID *id_from, 
const bool do_action)
 void *BKE_libblock_copy_ex(Main *bmain, ID *id)
 {
        ID *idn;
-       ListBase *lb;
        size_t idn_len;
 
-       lb = which_libbase(bmain, GS(id->name));
        idn = BKE_libblock_alloc(bmain, GS(id->name), id->name + 2);
 
        assert(idn != NULL);
diff --git a/source/blender/bmesh/tools/bmesh_edgenet.c 
b/source/blender/bmesh/tools/bmesh_edgenet.c
index 3b70d0e..37a748c 100644
--- a/source/blender/bmesh/tools/bmesh_edgenet.c
+++ b/source/blender/bmesh/tools/bmesh_edgenet.c
@@ -42,7 +42,7 @@
 #include "BLI_strict_flags.h"  /* keep last */
 
 
-/* Data for one end of an edge involved in a bevel */
+/* Struct for storing a path of verts walked over */
 typedef struct VertNetInfo {
        BMVert *prev;               /* previous vertex */
        int pass;                   /* path scanning pass value, for internal 
calculation */
diff --git a/source/blender/editors/space_view3d/drawobject.c 
b/source/blender/editors/space_view3d/drawobject.c
index daf4064..7d51e0e 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -6572,32 +6572,28 @@ static void draw_object_wire_color(Scene *scene, Base 
*base, unsigned char r_ob_
        r_ob_wire_col[3] = 255;
 }
 
-static void draw_object_matcap_check(Scene *scene, View3D *v3d, Object *ob)
+static void draw_object_matcap_check(View3D *v3d, Object *ob)
 {
        /* fixed rule, active object draws as matcap */
-       if (ob == OBACT) {
-               if (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | 
OB_MODE_TEXTURE_PAINT))
-                       return;
-                       
-               if (v3d->defmaterial == NULL) {
-                       extern Material defmaterial;
-                       
-                       v3d->defmaterial = MEM_mallocN(sizeof(Material), 
"matcap material");
-                       *(v3d->defmaterial) = defmaterial;
-                       v3d->defmaterial->gpumaterial.first = 
v3d->defmaterial->gpumaterial.last = NULL;
-                       v3d->defmaterial->preview = NULL;
-               }
-               /* first time users */
-               if (v3d->matcap_icon == 0)
-                       v3d->matcap_icon = ICON_MATCAP_01;
-               
-               if (v3d->defmaterial->preview == NULL)
-                       v3d->defmaterial->preview = 
UI_icon_to_preview(v3d->matcap_icon);
-               
-               /* signal to all material checks, gets cleared below */
-               v3d->flag2 |= V3D_SHOW_SOLID_MATCAP;
+       BLI_assert((ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | 
OB_MODE_TEXTURE_PAINT)) == 0);
+
+       if (v3d->defmaterial == NULL) {
+               extern Material defmaterial;
+
+               v3d->defmaterial = MEM_mallocN(sizeof(Material), "matcap 
material");
+               *(v3d->defmaterial) = defmaterial;
+               v3d->defmaterial->gpumaterial.first = 
v3d->defmaterial->gpumaterial.last = NULL;
+               v3d->defmaterial->preview = NULL;
        }
+       /* first time users */
+       if (v3d->matcap_icon == 0)
+               v3d->matcap_icon = ICON_MATCAP_01;
+
+       if (v3d->defmaterial->preview == NULL)
+               v3d->defmaterial->preview = 
UI_icon_to_preview(v3d->matcap_icon);
 
+       /* signal to all material checks, gets cleared below */
+       v3d->flag2 |= V3D_SHOW_SOLID_MATCAP;
 }
 
 static void draw_rigidbody_shape(Object *ob)
@@ -6754,34 +6750,39 @@ void draw_object(Scene *scene, ARegion *ar, View3D 
*v3d, Base *base, const short
        dt = MIN2(dt, ob->dt);
        if (v3d->zbuf == 0 && dt > OB_WIRE) dt = OB_WIRE;
        dtx = 0;
-       
-       /* matcap check */
-       if (dt == OB_SOLID && (v3d->flag2 & V3D_SOLID_MATCAP))
-               draw_object_matcap_check(scene, v3d, ob);
+
 
        /* faceselect exception: also draw solid when (dt == wire), except in 
editmode */
-       if (is_obact && (ob->mode & (OB_MODE_VERTEX_PAINT | 
OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))) {
-               if (ob->type == OB_MESH) {
-                       if (dt < OB_SOLID) {
-                               zbufoff = 1;
-                               dt = OB_SOLID;
-                       }
+       if (is_obact) {
+               if (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | 
OB_MODE_TEXTURE_PAINT)) {
+                       if (ob->type == OB_MESH) {
+                               if (dt < OB_SOLID) {
+                                       zbufoff = 1;
+                                       dt = OB_SOLID;
+                               }
 
-                       if (ob->mode & (OB_MODE_VERTEX_PAINT | 
OB_MODE_WEIGHT_PAINT)) {
-                               dt = OB_PAINT;
-                       }
+                               if (ob->mode & (OB_MODE_VERTEX_PAINT | 
OB_MODE_WEIGHT_PAINT)) {
+                                       dt = OB_PAINT;
+                               }
 
-                       glEnable(GL_DEPTH_TEST);
+                               glEnable(GL_DEPTH_TEST);
+                       }
+                       else {
+                               if (dt < OB_SOLID) {
+                                       dt = OB_SOLID;
+                                       glEnable(GL_DEPTH_TEST);
+                                       zbufoff = 1;
+                               }
+                       }
                }
                else {
-                       if (dt < OB_SOLID) {
-                               dt = OB_SOLID;
-                               glEnable(GL_DEPTH_TEST);
-                               zbufoff = 1;
+                       /* matcap check - only when not painting color */
+                       if ((v3d->flag2 & V3D_SOLID_MATCAP) && (dt == 
OB_SOLID)) {
+                               draw_object_matcap_check(v3d, ob);
                        }
                }
        }
-       
+
        /* draw-extra supported for boundbox drawmode too */
        if (dt >= OB_BOUNDBOX) {
                dtx = ob->dtx;

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