Commit: 1e0654f162afdc75c4e4286e2bd8d276fe668f78
Author: Brecht Van Lommel
Date: Wed Jan 29 16:11:34 2014 +0100
https://developer.blender.org/rB1e0654f162afdc75c4e4286e2bd8d276fe668f78
Fix T38393: bone roll not restored properly after cancelling rotation of bones.
===================================================================
M source/blender/editors/transform/transform_conversions.c
M source/blender/editors/transform/transform_generics.c
===================================================================
diff --git a/source/blender/editors/transform/transform_conversions.c
b/source/blender/editors/transform/transform_conversions.c
index 47bd527..9be83bf 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -1197,6 +1197,7 @@ static void createTransArmatureVerts(TransInfo *t)
if ((ebo->flag & BONE_ROOTSEL) == 0) {
td->extra = ebo;
+ td->ival = ebo->roll;
}
td->ext = NULL;
@@ -1219,6 +1220,7 @@ static void createTransArmatureVerts(TransInfo *t)
ED_armature_ebone_to_mat3(ebo,
td->axismtx);
td->extra = ebo; /* to fix roll */
+ td->ival = ebo->roll;
td->ext = NULL;
td->val = NULL;
diff --git a/source/blender/editors/transform/transform_generics.c
b/source/blender/editors/transform/transform_generics.c
index 55ecc53..8bf3e65 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -806,21 +806,28 @@ static void recalcData_view3d(TransInfo *t)
float roll;
ebo = td->extra;
- copy_v3_v3(up_axis,
td->axismtx[2]);
-
- if (t->mode != TFM_ROTATION) {
- sub_v3_v3v3(vec,
ebo->tail, ebo->head);
- normalize_v3(vec);
-
rotation_between_vecs_to_quat(qrot, td->axismtx[1], vec);
- mul_qt_v3(qrot,
up_axis);
+
+ if (t->state == TRANS_CANCEL) {
+ /* restore roll */
+ ebo->roll = td->ival;
}
else {
- mul_m3_v3(t->mat,
up_axis);
+ copy_v3_v3(up_axis,
td->axismtx[2]);
+
+ if (t->mode !=
TFM_ROTATION) {
+
sub_v3_v3v3(vec, ebo->tail, ebo->head);
+
normalize_v3(vec);
+
rotation_between_vecs_to_quat(qrot, td->axismtx[1], vec);
+ mul_qt_v3(qrot,
up_axis);
+ }
+ else {
+
mul_m3_v3(t->mat, up_axis);
+ }
+
+ /* roll has a tendency
to flip in certain orientations - [#34283], [#33974] */
+ roll =
ED_rollBoneToVector(ebo, up_axis, false);
+ ebo->roll =
angle_compat_rad(roll, ebo->roll);
}
-
- /* roll has a tendency to flip
in certain orientations - [#34283], [#33974] */
- roll = ED_rollBoneToVector(ebo,
up_axis, false);
- ebo->roll =
angle_compat_rad(roll, ebo->roll);
}
}
}
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