Commit: 1dc1d92dabe08fd78791ab02295c65adefdb61c8
Author: Campbell Barton
Date:   Mon Feb 3 13:55:26 2014 +1100
https://developer.blender.org/rB1dc1d92dabe08fd78791ab02295c65adefdb61c8

Code cleanup: white space and cmake was broken on all platforms

===================================================================

M       intern/cycles/kernel/kernel_bvh.h
M       intern/cycles/kernel/kernel_subsurface.h
M       intern/cycles/render/buffers.cpp
M       intern/cycles/util/util_string.cpp
M       intern/cycles/util/util_transform.h
M       intern/iksolver/test/ik_glut_test/intern/main.cpp
M       source/blender/blenkernel/intern/object.c
M       source/blender/bmesh/tools/bmesh_bevel.c
M       source/blender/compositor/operations/COM_GaussianAlphaXBlurOperation.cpp
M       source/blender/editors/space_info/space_info.c
M       
source/blender/freestyle/intern/python/Iterator/BPy_AdjacencyIterator.cpp
M       
source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DUnsigned.cpp
M       source/blender/freestyle/intern/stroke/TextStrokeRenderer.h
M       source/blender/makesrna/intern/rna_object.c
M       source/gameengine/Rasterizer/RAS_MeshObject.cpp
M       source/tests/CMakeLists.txt

===================================================================

diff --git a/intern/cycles/kernel/kernel_bvh.h 
b/intern/cycles/kernel/kernel_bvh.h
index 9d3d9c0..4ddee6f 100644
--- a/intern/cycles/kernel/kernel_bvh.h
+++ b/intern/cycles/kernel/kernel_bvh.h
@@ -1043,10 +1043,10 @@ ccl_device_inline float3 curvetangent(float t, float3 
p0, float3 p1, float3 p2,
        float fc = 0.71f;
        float data[4];
        float t2 = t * t;
-    data[0] = -3.0f * fc          * t2  + 4.0f * fc * t                  - fc;
-    data[1] =  3.0f * (2.0f - fc) * t2  + 2.0f * (fc - 3.0f) * t;
-    data[2] =  3.0f * (fc - 2.0f) * t2  + 2.0f * (3.0f - 2.0f * fc) * t  + fc;
-    data[3] =  3.0f * fc          * t2  - 2.0f * fc * t;
+       data[0] = -3.0f * fc          * t2  + 4.0f * fc * t                  - 
fc;
+       data[1] =  3.0f * (2.0f - fc) * t2  + 2.0f * (fc - 3.0f) * t;
+       data[2] =  3.0f * (fc - 2.0f) * t2  + 2.0f * (3.0f - 2.0f * fc) * t  + 
fc;
+       data[3] =  3.0f * fc          * t2  - 2.0f * fc * t;
        return data[0] * p0 + data[1] * p1 + data[2] * p2 + data[3] * p3;
 }
 
diff --git a/intern/cycles/kernel/kernel_subsurface.h 
b/intern/cycles/kernel/kernel_subsurface.h
index 2326ca1..fb927e8 100644
--- a/intern/cycles/kernel/kernel_subsurface.h
+++ b/intern/cycles/kernel/kernel_subsurface.h
@@ -250,8 +250,8 @@ ccl_device int subsurface_scatter_multi_step(KernelGlobals 
*kg, ShaderData *sd,
        }
 
        /* sample point on disk */
-    float phi = M_2PI_F * disk_u;
-    float disk_r = disk_v;
+       float phi = M_2PI_F * disk_u;
+       float disk_r = disk_v;
        float disk_height;
 
        bssrdf_sample(sc, disk_r, &disk_r, &disk_height);
diff --git a/intern/cycles/render/buffers.cpp b/intern/cycles/render/buffers.cpp
index 44a050c..da1b748 100644
--- a/intern/cycles/render/buffers.cpp
+++ b/intern/cycles/render/buffers.cpp
@@ -99,7 +99,7 @@ RenderTile::RenderTile()
 
 RenderBuffers::RenderBuffers(Device *device_)
 {
-  device = device_;
+       device = device_;
 }
 
 RenderBuffers::~RenderBuffers()
diff --git a/intern/cycles/util/util_string.cpp 
b/intern/cycles/util/util_string.cpp
index 61a16b6..f38d8d3 100644
--- a/intern/cycles/util/util_string.cpp
+++ b/intern/cycles/util/util_string.cpp
@@ -93,7 +93,7 @@ bool string_endswith(const string& s, const char *end)
        if(len > s.size())
                return 0;
        else
-        return strncmp(s.c_str() + s.size() - len, end, len) == 0;
+               return strncmp(s.c_str() + s.size() - len, end, len) == 0;
 }
 
 string string_strip(const string& s)
diff --git a/intern/cycles/util/util_transform.h 
b/intern/cycles/util/util_transform.h
index 1b6315b..4c7ce12 100644
--- a/intern/cycles/util/util_transform.h
+++ b/intern/cycles/util/util_transform.h
@@ -264,7 +264,7 @@ ccl_device_inline bool transform_uniform_scale(const 
Transform& tfm, float& scal
        /* the epsilon here is quite arbitrary, but this function is only used 
for
         * surface area and bump, where we except it to not be so sensitive */
        Transform ttfm = transform_transpose(tfm);
-       float eps = 1e-6f; 
+       float eps = 1e-6f;
        
        float sx = len_squared(float4_to_float3(tfm.x));
        float sy = len_squared(float4_to_float3(tfm.y));
@@ -275,12 +275,13 @@ ccl_device_inline bool transform_uniform_scale(const 
Transform& tfm, float& scal
 
        if(fabsf(sx - sy) < eps && fabsf(sx - sz) < eps &&
           fabsf(sx - stx) < eps && fabsf(sx - sty) < eps &&
-          fabsf(sx - stz) < eps) {
+          fabsf(sx - stz) < eps)
+       {
                scale = sx;
                return true;
        }
-   
-   return false;
+
+       return false;
 }
 
 ccl_device_inline bool transform_negative_scale(const Transform& tfm)
diff --git a/intern/iksolver/test/ik_glut_test/intern/main.cpp 
b/intern/iksolver/test/ik_glut_test/intern/main.cpp
index 86fea76..bfb9d8f 100644
--- a/intern/iksolver/test/ik_glut_test/intern/main.cpp
+++ b/intern/iksolver/test/ik_glut_test/intern/main.cpp
@@ -40,62 +40,58 @@
 #include "MyGlutMouseHandler.h"        
 #include "MyGlutKeyHandler.h"
 #include "ChainDrawer.h"
- 
-void
-init(MT_Vector3 min,MT_Vector3 max)
+
+void init(MT_Vector3 min,MT_Vector3 max)
 {
- 
        GLfloat light_diffuse0[] = {1.0, 0.0, 0.0, 1.0};  /* Red diffuse light. 
*/
        GLfloat light_position0[] = {1.0, 1.0, 1.0, 0.0};  /* Infinite light 
location. */
 
        GLfloat light_diffuse1[] = {1.0, 1.0, 1.0, 1.0};  /* Red diffuse light. 
*/
        GLfloat light_position1[] = {1.0, 0, 0, 0.0};  /* Infinite light 
location. */
 
-  /* Enable a single OpenGL light. */
-  glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse0);
-  glLightfv(GL_LIGHT0, GL_POSITION, light_position0);
+       /* Enable a single OpenGL light. */
+       glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse0);
+       glLightfv(GL_LIGHT0, GL_POSITION, light_position0);
 
-  glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse1);
-  glLightfv(GL_LIGHT1, GL_POSITION, light_position1);
+       glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse1);
+       glLightfv(GL_LIGHT1, GL_POSITION, light_position1);
 
-  glEnable(GL_LIGHT0);
-  glEnable(GL_LIGHT1);
-  glEnable(GL_LIGHTING);
+       glEnable(GL_LIGHT0);
+       glEnable(GL_LIGHT1);
+       glEnable(GL_LIGHTING);
 
-  /* Use depth buffering for hidden surface elimination. */
-  glEnable(GL_DEPTH_TEST);
+       /* Use depth buffering for hidden surface elimination. */
+       glEnable(GL_DEPTH_TEST);
 
-  /* Setup the view of the cube. */
-  glMatrixMode(GL_PROJECTION);
+       /* Setup the view of the cube. */
+       glMatrixMode(GL_PROJECTION);
 
        // center of the box + 3* depth of box
 
-  MT_Vector3 center = (min + max) * 0.5;
-  MT_Vector3 diag = max - min;
+       MT_Vector3 center = (min + max) * 0.5;
+       MT_Vector3 diag = max - min;
 
        float depth = diag.length();
        float distance = 2;
 
-  gluPerspective( 
-       /* field of view in degree */ 40.0,
-    /* aspect ratio */ 1.0,
-    /* Z near */ 1.0, 
-       /* Z far */ distance * depth * 2
-  );
-  glMatrixMode(GL_MODELVIEW);  
+       gluPerspective(/* field of view in degree */ 40.0,
+                      /* aspect ratio */ 1.0,
+                      /* Z near */ 1.0,
+                      /* Z far */ distance * depth * 2
+                      );
+       glMatrixMode(GL_MODELVIEW);
 
 
-  gluLookAt(
-       center.x(), center.y(), center.z() + distance*depth,  /* eye is at 
(0,0,5) */
-    center.x(), center.y(), center.z(),      /* center is at (0,0,0) */
-    0.0, 1.0, 0.);      /* up is in positive Y direction */
+       gluLookAt(center.x(), center.y(), center.z() + distance*depth,  /* eye 
is at (0,0,5) */
+                 center.x(), center.y(), center.z(),      /* center is at 
(0,0,0) */
+                 0.0, 1.0, 0.);      /* up is in positive Y direction */
+
+       glPushMatrix();
 
-  glPushMatrix();      
 
- 
 }
-int
-main(int argc, char **argv)
+
+int main(int argc, char **argv)
 {
 
 
diff --git a/source/blender/blenkernel/intern/object.c 
b/source/blender/blenkernel/intern/object.c
index 94ff102..b8d4ef8 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -2659,23 +2659,23 @@ void BKE_object_minmax(Object *ob, float min_r[3], 
float max_r[3], const bool us
 
 void BKE_object_empty_draw_type_set(Object *ob, const int value)
 {
-    ob->empty_drawtype = value;
-
-    if (ob->type == OB_EMPTY && ob->empty_drawtype == OB_EMPTY_IMAGE) {
-        if (!ob->iuser) {
-            ob->iuser = MEM_callocN(sizeof(ImageUser), "image user");
-            ob->iuser->ok = 1;
-            ob->iuser->frames = 100;
-            ob->iuser->sfra = 1;
-            ob->iuser->fie_ima = 2;
-        }
-    }
-    else {
-        if (ob->iuser) {
-            MEM_freeN(ob->iuser);
-            ob->iuser = NULL;
-        }
-    }
+       ob->empty_drawtype = value;
+
+       if (ob->type == OB_EMPTY && ob->empty_drawtype == OB_EMPTY_IMAGE) {
+               if (!ob->iuser) {
+                       ob->iuser = MEM_callocN(sizeof(ImageUser), "image 
user");
+                       ob->iuser->ok = 1;
+                       ob->iuser->frames = 100;
+                       ob->iuser->sfra = 1;
+                       ob->iuser->fie_ima = 2;
+               }
+       }
+       else {
+               if (ob->iuser) {
+                       MEM_freeN(ob->iuser);
+                       ob->iuser = NULL;
+               }
+       }
 }
 
 bool BKE_object_minmax_dupli(Scene *scene, Object *ob, float r_min[3], float 
r_max[3], const bool use_hidden)
diff --git a/source/blender/bmesh/tools/bmesh_bevel.c 
b/source/blender/bmesh/tools/bmesh_bevel.c
index 460e3f4..a460790 100644
--- a/source/blender/bmesh/tools/bmesh_bevel.c
+++ b/source/blender/bmesh/tools/bmesh_bevel.c
@@ -2135,7 +2135,7 @@ static VMesh *make_cube_corner_straight(MemArena 
*mem_arena, int nseg)
        float co[3];
        int i, j, k, ns2;
 
-    ns2 = nseg / 2;
+       ns2 = nseg / 2;
        vm = new_adj_vmesh(mem_arena, 3, nseg, NULL);
        vm->count = 0;  // reset, so following loop will end up with correct 
count
        for (i = 0; i < 3; i++) {
diff --git 
a/source/blender/compositor/operations/COM_GaussianAlphaXBlurOperation.cpp 
b/source/blender/compositor/operations/COM_GaussianAlphaXBlurOperation.cpp
index 400c6b5..f4c73c3 100644
--- a/source/blender/compositor/operations/COM_GaussianAlphaXBlurOperation.cpp
+++ b/source/blender/compositor/operations/COM_GaussianAlphaXBlurOperation.cpp
@@ -103,7 +103,7 @@ void GaussianAlphaXBlurOperation::executePixel(float 
output[4], int x, int y, vo
        int maxx = x + this->m_rad;  // UNUSED
        miny = max(miny, inputBuffer->getRect()->ymin);
        minx = max(minx, inputBuffer->getRect()->xmin);
-    maxx = min(maxx, inputBuffer->getRect()->xmax -1);
+       maxx = min(maxx, inputBuffer->getRect()->xmax -1);
 
 
        /* *** this is the main part which is different to 
'GaussianXBlurOperation'  *** */
diff --git a/source/blender/editors/space_info/space_info.c 
b/source/blender/editors/space_info/space_info.c
index c029a4b..f23e50a 100644
--- a/source/blender/editors/space_info/space_info.c
+++ b/source/blender/editors/space_info/space_info.c
@@ -222,7 +222,7 @@ static void info_keymap(struct wmKeyConfig *keyconf)
        WM_keymap_add_item(keymap, "INFO_OT_report_delete", DELKEY, KM_PRESS, 
0, 0);
        WM_keymap_add_item(keymap, "INFO_OT_report_copy", CKEY, KM_PRESS, 
KM_CTRL, 0);
 #ifdef __APPLE__
-    WM_keymap_add_item(keymap, "INFO_OT_report_copy", CKEY, KM_PRESS, 
KM_OSKEY, 0);
+       WM_keymap_add_item(keymap, "INFO_OT_report_copy", CKEY, KM_PRESS, 
KM_OSKEY, 0);
 #endif
 }
 
diff --git 
a/source/blender/freestyle/intern/python/Iterator/BPy_AdjacencyIterator.cpp 
b/source/blender/freestyle/intern/python/Iterator/BPy_AdjacencyIterator.cpp
index 89a5c36..9329bd4 100644
--- a/source/blender/freestyle/intern/python/Iterator/BPy_AdjacencyIterator.cpp
+++ b/source/blender/freestyle/intern/python/Iterator/BPy_AdjacencyIterator.cpp
@@ -102,9 +102,9 @@ s

@@ Diff output truncated at 10240 characters. @@

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