Commit: eff3bd4e9880efc0c767e3098baa86ab23d77bc7
Author: Brecht Van Lommel
Date:   Mon Feb 3 17:06:37 2014 +0100
https://developer.blender.org/rBeff3bd4e9880efc0c767e3098baa86ab23d77bc7

Fix T38439: allow IOR in range [0, inf] instead of [1, inf] in Cycles.

The same can be achieved by flipping normals on the mesh, but it can be
convenient to do this in the shader.

===================================================================

M       intern/cycles/kernel/shaders/node_fresnel.osl
M       intern/cycles/kernel/shaders/node_glass_bsdf.osl
M       intern/cycles/kernel/shaders/node_refraction_bsdf.osl
M       intern/cycles/kernel/svm/svm_closure.h
M       intern/cycles/kernel/svm/svm_fresnel.h
M       source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c
M       source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c
M       source/blender/nodes/shader/nodes/node_shader_fresnel.c

===================================================================

diff --git a/intern/cycles/kernel/shaders/node_fresnel.osl 
b/intern/cycles/kernel/shaders/node_fresnel.osl
index ca46381..8c59d5b 100644
--- a/intern/cycles/kernel/shaders/node_fresnel.osl
+++ b/intern/cycles/kernel/shaders/node_fresnel.osl
@@ -22,7 +22,7 @@ shader node_fresnel(
        normal Normal = N,
        output float Fac = 0.0)
 {
-       float f = max(IOR, 1.0 + 1e-5);
+       float f = max(IOR, 1e-5);
        float eta = backfacing() ? 1.0 / f: f;
        float cosi = dot(I, Normal);
        Fac = fresnel_dielectric_cos(cosi, eta);
diff --git a/intern/cycles/kernel/shaders/node_glass_bsdf.osl 
b/intern/cycles/kernel/shaders/node_glass_bsdf.osl
index c79785f..9693419 100644
--- a/intern/cycles/kernel/shaders/node_glass_bsdf.osl
+++ b/intern/cycles/kernel/shaders/node_glass_bsdf.osl
@@ -25,7 +25,7 @@ shader node_glass_bsdf(
        normal Normal = N,
        output closure color BSDF = 0)
 {
-       float f = max(IOR, 1.0 + 1e-5);
+       float f = max(IOR, 1e-5);
        float eta = backfacing() ? 1.0 / f: f;
        float cosi = dot(I, Normal);
        float Fr = fresnel_dielectric_cos(cosi, eta);
diff --git a/intern/cycles/kernel/shaders/node_refraction_bsdf.osl 
b/intern/cycles/kernel/shaders/node_refraction_bsdf.osl
index a4e9d08..f87b3a5 100644
--- a/intern/cycles/kernel/shaders/node_refraction_bsdf.osl
+++ b/intern/cycles/kernel/shaders/node_refraction_bsdf.osl
@@ -24,7 +24,7 @@ shader node_refraction_bsdf(
        normal Normal = N,
        output closure color BSDF = 0)
 {
-       float f = max(IOR, 1.0 + 1e-5);
+       float f = max(IOR, 1e-5);
        float eta = backfacing() ? 1.0 / f: f;
 
        if (distribution == "Sharp")
diff --git a/intern/cycles/kernel/svm/svm_closure.h 
b/intern/cycles/kernel/svm/svm_closure.h
index 42e66a7..2813e38 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -225,7 +225,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, 
ShaderData *sd, float *
                                sc->N = N;
                                sc->data0 = param1;
 
-                               float eta = fmaxf(param2, 1.0f + 1e-5f);
+                               float eta = fmaxf(param2, 1e-5f);
                                sc->data1 = (sd->flag & SD_BACKFACING)? 
1.0f/eta: eta;
 
                                /* setup bsdf */
@@ -247,7 +247,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, 
ShaderData *sd, float *
                                break;
 #endif
                        /* index of refraction */
-                       float eta = fmaxf(param2, 1.0f + 1e-5f);
+                       float eta = fmaxf(param2, 1e-5f);
                        eta = (sd->flag & SD_BACKFACING)? 1.0f/eta: eta;
 
                        /* fresnel */
diff --git a/intern/cycles/kernel/svm/svm_fresnel.h 
b/intern/cycles/kernel/svm/svm_fresnel.h
index 0a3d576..5def522 100644
--- a/intern/cycles/kernel/svm/svm_fresnel.h
+++ b/intern/cycles/kernel/svm/svm_fresnel.h
@@ -25,7 +25,7 @@ ccl_device void svm_node_fresnel(ShaderData *sd, float 
*stack, uint ior_offset,
        float eta = (stack_valid(ior_offset))? stack_load_float(stack, 
ior_offset): __uint_as_float(ior_value);
        float3 normal_in = stack_valid(normal_offset)? stack_load_float3(stack, 
normal_offset): sd->N;
        
-       eta = fmaxf(eta, 1.0f + 1e-5f);
+       eta = fmaxf(eta, 1e-5f);
        eta = (sd->flag & SD_BACKFACING)? 1.0f/eta: eta;
 
        float f = fresnel_dielectric_cos(dot(sd->I, normal_in), eta);
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c 
b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c
index 4b2a9cc..a59cbd6 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c
@@ -32,7 +32,7 @@
 static bNodeSocketTemplate sh_node_bsdf_glass_in[] = {
        {       SOCK_RGBA, 1, N_("Color"),              0.8f, 0.8f, 0.8f, 1.0f, 
0.0f, 1.0f},
        {       SOCK_FLOAT, 1, N_("Roughness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 
1.0f, PROP_FACTOR},
-       {       SOCK_FLOAT, 1, N_("IOR"),               1.45f, 0.0f, 0.0f, 
0.0f, 1.0f, 1000.0f},
+       {       SOCK_FLOAT, 1, N_("IOR"),               1.45f, 0.0f, 0.0f, 
0.0f, 0.0f, 1000.0f},
        {       SOCK_VECTOR, 1, N_("Normal"),   0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 
1.0f, PROP_NONE, SOCK_HIDE_VALUE},
        {       -1, 0, ""       }
 };
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c 
b/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c
index ce69707..5d1bcc8 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c
@@ -32,7 +32,7 @@
 static bNodeSocketTemplate sh_node_bsdf_refraction_in[] = {
        {       SOCK_RGBA, 1, N_("Color"),              0.8f, 0.8f, 0.8f, 1.0f, 
0.0f, 1.0f},
        {       SOCK_FLOAT, 1, N_("Roughness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 
1.0f, PROP_FACTOR},
-       {       SOCK_FLOAT, 1, N_("IOR"),               1.45f, 0.0f, 0.0f, 
0.0f, 1.0f, 1000.0f},
+       {       SOCK_FLOAT, 1, N_("IOR"),               1.45f, 0.0f, 0.0f, 
0.0f, 0.0f, 1000.0f},
        {       SOCK_VECTOR, 1, N_("Normal"),   0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 
1.0f, PROP_NONE, SOCK_HIDE_VALUE},
        {       -1, 0, ""       }
 };
diff --git a/source/blender/nodes/shader/nodes/node_shader_fresnel.c 
b/source/blender/nodes/shader/nodes/node_shader_fresnel.c
index adc51a0..59d798d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_fresnel.c
+++ b/source/blender/nodes/shader/nodes/node_shader_fresnel.c
@@ -29,7 +29,7 @@
 
 /* **************** Fresnel ******************** */
 static bNodeSocketTemplate sh_node_fresnel_in[] = {
-       {       SOCK_FLOAT, 1, N_("IOR"),       1.45f, 0.0f, 0.0f, 0.0f, 1.0f, 
1000.0f},
+       {       SOCK_FLOAT, 1, N_("IOR"),       1.45f, 0.0f, 0.0f, 0.0f, 0.0f, 
1000.0f},
        {       SOCK_VECTOR, 1, N_("Normal"),   0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 
1.0f, PROP_NONE, SOCK_HIDE_VALUE},
        {       -1, 0, ""       }
 };

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