Commit: e9fda259dac3d95018bc9378e2f8f3b10a8c46c4
Author: Brecht Van Lommel
Date:   Wed Feb 5 13:53:34 2014 +0100
https://developer.blender.org/rBe9fda259dac3d95018bc9378e2f8f3b10a8c46c4

Fix T38476: incorrect hair draw type after editing particle system in edit mode.

===================================================================

M       source/blender/blenkernel/BKE_particle.h
M       source/blender/blenkernel/intern/object.c
M       source/blender/blenkernel/intern/particle_system.c

===================================================================

diff --git a/source/blender/blenkernel/BKE_particle.h 
b/source/blender/blenkernel/BKE_particle.h
index d4965cf..5927434 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -330,6 +330,7 @@ void psys_apply_hair_lattice(struct Scene *scene, struct 
Object *ob, struct Part
 struct ParticleSystem *psys_get_target_system(struct Object *ob, struct 
ParticleTarget *pt);
 void psys_count_keyed_targets(struct ParticleSimulationData *sim);
 void psys_update_particle_tree(struct ParticleSystem *psys, float cfra);
+void psys_changed_type(struct Object *ob, struct ParticleSystem *psys);
 
 void psys_make_temp_pointcache(struct Object *ob, struct ParticleSystem *psys);
 void psys_get_pointcache_start_end(struct Scene *scene, ParticleSystem *psys, 
int *sfra, int *efra);
diff --git a/source/blender/blenkernel/intern/object.c 
b/source/blender/blenkernel/intern/object.c
index 9ed76c5..3d08ec2 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -2984,6 +2984,11 @@ void BKE_object_handle_update_ex(EvaluationContext 
*eval_ctx,
                                
                                psys = ob->particlesystem.first;
                                while (psys) {
+                                       /* ensure this update always happens 
even if psys is disabled */
+                                       if (psys->recalc & PSYS_RECALC_TYPE) {
+                                               psys_changed_type(ob, psys);
+                                       }
+
                                        if (psys_check_enabled(ob, psys)) {
                                                /* check use of dupli objects 
here */
                                                if (psys->part && 
(psys->part->draw_as == PART_DRAW_REND || eval_ctx->for_render) &&
diff --git a/source/blender/blenkernel/intern/particle_system.c 
b/source/blender/blenkernel/intern/particle_system.c
index 6c2a42d..78db7e6 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -4794,15 +4794,15 @@ static void system_step(ParticleSimulationData *sim, 
float cfra)
 }
 
 /* system type has changed so set sensible defaults and clear non applicable 
flags */
-static void psys_changed_type(ParticleSimulationData *sim)
+void psys_changed_type(Object *ob, ParticleSystem *psys)
 {
-       ParticleSettings *part = sim->psys->part;
+       ParticleSettings *part = psys->part;
        PTCacheID pid;
 
-       BKE_ptcache_id_from_particles(&pid, sim->ob, sim->psys);
+       BKE_ptcache_id_from_particles(&pid, ob, psys);
 
        if (part->phystype != PART_PHYS_KEYED)
-               sim->psys->flag &= ~PSYS_KEYED;
+               psys->flag &= ~PSYS_KEYED;
 
        if (part->type == PART_HAIR) {
                if (ELEM4(part->ren_as, PART_DRAW_NOT, PART_DRAW_PATH, 
PART_DRAW_OB, PART_DRAW_GR)==0)
@@ -4820,13 +4820,13 @@ static void psys_changed_type(ParticleSimulationData 
*sim)
                BKE_ptcache_id_clear(&pid, PTCACHE_CLEAR_ALL, 0);
        }
        else {
-               free_hair(sim->ob, sim->psys, 1);
+               free_hair(ob, psys, 1);
 
                CLAMP(part->path_start, 0.0f, MAX2(100.0f, part->end + 
part->lifetime));
                CLAMP(part->path_end, 0.0f, MAX2(100.0f, part->end + 
part->lifetime));
        }
 
-       psys_reset(sim->psys, PSYS_RESET_ALL);
+       psys_reset(psys, PSYS_RESET_ALL);
 }
 void psys_check_boid_data(ParticleSystem *psys)
 {
@@ -4961,7 +4961,7 @@ void particle_system_update(Scene *scene, Object *ob, 
ParticleSystem *psys)
        psys->flag &= ~PSYS_OB_ANIM_RESTORE;
 
        if (psys->recalc & PSYS_RECALC_TYPE)
-               psys_changed_type(&sim);
+               psys_changed_type(sim.ob, sim.psys);
 
        if (psys->recalc & PSYS_RECALC_RESET)
                psys->totunexist = 0;

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