Commit: 0b63704c304270a4b4fa9d7235faa95e84afa194
Author: Jens Verwiebe
Date: Wed Feb 5 18:44:48 2014 +0100
https://developer.blender.org/rB0b63704c304270a4b4fa9d7235faa95e84afa194
Fix player stubs after change in compositor
===================================================================
M source/blenderplayer/bad_level_call_stubs/stubs.c
===================================================================
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c
b/source/blenderplayer/bad_level_call_stubs/stubs.c
index faef0ee..fd768f5 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -675,7 +675,7 @@ struct CCLDeviceInfo;
struct CCLDeviceInfo *CCL_compute_device_list(int opencl) RET_NULL
/* compositor */
-void COM_execute(RenderData *rd, bNodeTree *editingtree, int rendering,
+void COM_execute(RenderData *rd, Scene *scene, bNodeTree *editingtree, int
rendering,
const ColorManagedViewSettings *viewSettings, const
ColorManagedDisplaySettings *displaySettings) RET_NONE
#endif // WITH_GAMEENGINE
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