Commit: 135e4e69a18220034820a4586be44960be89a639
Author: Brecht Van Lommel
Date:   Thu Feb 6 20:53:58 2014 +0100
https://developer.blender.org/rB135e4e69a18220034820a4586be44960be89a639

Fix T38524: Cycles not rendering sky texture correct when the direction vector 
is not normalized.

===================================================================

M       intern/cycles/blender/blender_shader.cpp

===================================================================

diff --git a/intern/cycles/blender/blender_shader.cpp 
b/intern/cycles/blender/blender_shader.cpp
index f974071..6175c8e 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -646,7 +646,7 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData 
b_data, BL::Scene b_scen
                BL::ShaderNodeTexSky b_sky_node(b_node);
                SkyTextureNode *sky = new SkyTextureNode();
                sky->type = 
SkyTextureNode::type_enum[(int)b_sky_node.sky_type()];
-               sky->sun_direction = get_float3(b_sky_node.sun_direction());
+               sky->sun_direction = 
normalize(get_float3(b_sky_node.sun_direction()));
                sky->turbidity = b_sky_node.turbidity();
                sky->ground_albedo = b_sky_node.ground_albedo();
                get_tex_mapping(&sky->tex_mapping, 
b_sky_node.texture_mapping());

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