Commit: b0c314af9fdbf70a2b77cf409f5d43ed25fbb6ae
Author: Thomas Dinges
Date: Fri Feb 7 23:23:37 2014 +0100
https://developer.blender.org/rBb0c314af9fdbf70a2b77cf409f5d43ed25fbb6ae
Cycles Standalone: Expose Shader settings in the xml api.
===================================================================
M intern/cycles/app/cycles_xml.cpp
===================================================================
diff --git a/intern/cycles/app/cycles_xml.cpp b/intern/cycles/app/cycles_xml.cpp
index d124ed8..3c8e484 100644
--- a/intern/cycles/app/cycles_xml.cpp
+++ b/intern/cycles/app/cycles_xml.cpp
@@ -699,7 +699,12 @@ static void xml_read_shader_graph(const XMLReadState&
state, Shader *shader, pug
static void xml_read_shader(const XMLReadState& state, pugi::xml_node node)
{
Shader *shader = new Shader();
+
xml_read_string(&shader->name, node, "name");
+ xml_read_bool(&shader->use_mis, node, "use_mis");
+ xml_read_bool(&shader->use_transparent_shadow, node,
"use_transparent_shadow");
+ xml_read_bool(&shader->heterogeneous_volume, node,
"heterogeneous_volume");
+
xml_read_shader_graph(state, shader, node);
state.scene->shaders.push_back(shader);
}
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