Commit: ff0ceb9926d23d1af37c2a09fa90abf28b482556
Author: Campbell Barton
Date:   Sat Feb 8 09:12:59 2014 +1100
https://developer.blender.org/rBff0ceb9926d23d1af37c2a09fa90abf28b482556

UI: split ui_button_execute_do into begin/end

===================================================================

M       source/blender/editors/interface/interface.c
M       source/blender/editors/interface/interface_handlers.c
M       source/blender/editors/interface/interface_intern.h

===================================================================

diff --git a/source/blender/editors/interface/interface.c 
b/source/blender/editors/interface/interface.c
index 40e3b15..8ad96b4 100644
--- a/source/blender/editors/interface/interface.c
+++ b/source/blender/editors/interface/interface.c
@@ -723,7 +723,11 @@ bool uiButActiveOnly(const bContext *C, ARegion *ar, 
uiBlock *block, uiBut *but)
 /* simulate button click */
 void uiButExecute(const bContext *C, uiBut *but)
 {
-       ui_button_execute_do((bContext *)C, CTX_wm_region(C), but);
+       ARegion *ar = CTX_wm_region(C);
+       void *active_back;
+       ui_button_execute_begin((bContext *)C, ar, but, &active_back);
+       /* Value is applied in begin. No further action required. */
+       ui_button_execute_end((bContext *)C, ar, but, active_back);
 }
 
 /* use to check if we need to disable undo, but don't make any changes
diff --git a/source/blender/editors/interface/interface_handlers.c 
b/source/blender/editors/interface/interface_handlers.c
index b5d7bbd..625e38e 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -6662,18 +6662,25 @@ void ui_button_activate_do(bContext *C, ARegion *ar, 
uiBut *but)
        ui_do_button(C, but->block, but, &event);
 }
 
-void ui_button_execute_do(struct bContext *C, struct ARegion *ar, uiBut *but)
+void ui_button_execute_begin(struct bContext *UNUSED(C), struct ARegion *ar, 
uiBut *but, void **active_back)
 {
        /* note: ideally we would not have to change 'but->active' howevwer
         * some functions we call don't use data (as they should be doing) */
-       void *active_back = but->active;
-       uiHandleButtonData *data = MEM_callocN(sizeof(uiHandleButtonData), 
"uiHandleButtonData_Fake");
+       uiHandleButtonData *data;
+       *active_back = but->active;
+       data = MEM_callocN(sizeof(uiHandleButtonData), 
"uiHandleButtonData_Fake");
        but->active = data;
        data->region = ar;
-       ui_apply_button(C, but->block, but, data, true);
-       /* use onfree event so undo is handled by caller and apply is already 
done above */
+}
+
+void ui_button_execute_end(struct bContext *C, struct ARegion *UNUSED(ar), 
uiBut *but, void *active_back)
+{
+       ui_apply_button(C, but->block, but, but->active, true);
+
        ui_apply_autokey(C, but);
-       button_activate_exit((bContext *)C, but, data, false, true);
+
+       /* use onfree event so undo is handled by caller and apply is already 
done above */
+       button_activate_exit((bContext *)C, but, but->active, false, true);
        but->active = active_back;
 }
 
diff --git a/source/blender/editors/interface/interface_intern.h 
b/source/blender/editors/interface/interface_intern.h
index f3d7203..928ad8a 100644
--- a/source/blender/editors/interface/interface_intern.h
+++ b/source/blender/editors/interface/interface_intern.h
@@ -521,7 +521,8 @@ void ui_draw_but_NODESOCKET(ARegion *ar, uiBut *but, struct 
uiWidgetColors *wcol
 PointerRNA *ui_handle_afterfunc_add_operator(struct wmOperatorType *ot, int 
opcontext, bool create_props);
 extern void ui_pan_to_scroll(const struct wmEvent *event, int *type, int *val);
 extern void ui_button_activate_do(struct bContext *C, struct ARegion *ar, 
uiBut *but);
-extern void ui_button_execute_do(struct bContext *C, struct ARegion *ar, uiBut 
*but);
+extern void ui_button_execute_begin(struct bContext *C, struct ARegion *ar, 
uiBut *but, void **active_back);
+extern void ui_button_execute_end(struct bContext *C, struct ARegion *ar, 
uiBut *but, void *active_back);
 extern void ui_button_active_free(const struct bContext *C, uiBut *but);
 extern bool ui_button_is_active(struct ARegion *ar) ATTR_WARN_UNUSED_RESULT;
 extern int ui_button_open_menu_direction(uiBut *but);

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