Commit: 787623e4a36cdabbf4cb0897fb3fd8446d7ce993
Author: Campbell Barton
Date:   Tue Feb 18 08:29:54 2014 +1100
https://developer.blender.org/rB787623e4a36cdabbf4cb0897fb3fd8446d7ce993

View3d: remove DEBUG_NDOF_MOTION, replaced by --debug-events option

also set rv3d->rot_angle = 0 on all ndof view3d operators

===================================================================

M       source/blender/editors/space_view3d/view3d_edit.c

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_edit.c 
b/source/blender/editors/space_view3d/view3d_edit.c
index 757784c..09d1416 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -82,9 +82,6 @@
 
 #include "view3d_intern.h"  /* own include */
 
-/* for ndof prints */
-// #define DEBUG_NDOF_MOTION
-
 bool ED_view3d_offset_lock_check(struct View3D *v3d, struct RegionView3D *rv3d)
 {
        return (rv3d->persp != RV3D_CAMOB) && (v3d->ob_centre_cursor || 
v3d->ob_centre);
@@ -1353,22 +1350,17 @@ static int ndof_orbit_invoke(bContext *C, wmOperator 
*op, const wmEvent *event)
                v3d = vod->v3d;
                rv3d = vod->rv3d;
 
-               ED_view3d_camera_lock_init(v3d, rv3d);
-
                /* off by default, until changed later this function */
                rv3d->rot_angle = 0.0f;
 
+               ED_view3d_camera_lock_init(v3d, rv3d);
+
                if (ndof->progress != P_FINISHING) {
                        const bool has_rotation = NDOF_HAS_ROTATE;
                        /* if we can't rotate, fallback to translate (locked 
axis views) */
                        const bool has_translate = NDOF_HAS_TRANSLATE && 
(rv3d->viewlock & RV3D_LOCKED);
                        const bool has_zoom = !rv3d->is_persp;
 
-#ifdef DEBUG_NDOF_MOTION
-                       printf("ndof: T=(%.2f,%.2f,%.2f) R=(%.2f,%.2f,%.2f) 
dt=%.3f delivered to 3D view\n",
-                              ndof->tx, ndof->ty, ndof->tz, ndof->rx, 
ndof->ry, ndof->rz, ndof->dt);
-#endif
-
                        if (has_translate || has_zoom) {
                                view3d_ndof_pan_zoom(ndof, vod->sa, vod->ar, 
has_translate, has_zoom);
                        }
@@ -1423,11 +1415,11 @@ static int ndof_orbit_zoom_invoke(bContext *C, 
wmOperator *op, const wmEvent *ev
                v3d = vod->v3d;
                rv3d = vod->rv3d;
 
-               ED_view3d_camera_lock_init(v3d, rv3d);
-
                /* off by default, until changed later this function */
                rv3d->rot_angle = 0.0f;
 
+               ED_view3d_camera_lock_init(v3d, rv3d);
+
                if (ndof->progress != P_FINISHING) {
                        const bool has_rotation = NDOF_HAS_ROTATE && 
(RV3D_VIEW_IS_AXIS(rv3d->view) == false);
                        /* if we can't rotate, fallback to translate (locked 
axis views) */
@@ -1435,10 +1427,6 @@ static int ndof_orbit_zoom_invoke(bContext *C, 
wmOperator *op, const wmEvent *ev
                        /* always zoom since this is the main purpose of the 
function */
                        const bool has_zoom = true;
 
-#ifdef DEBUG_NDOF_MOTION
-                       printf("ndof: T=(%.2f,%.2f,%.2f) R=(%.2f,%.2f,%.2f) 
dt=%.3f delivered to 3D view\n",
-                              ndof->tx, ndof->ty, ndof->tz, ndof->rx, 
ndof->ry, ndof->rz, ndof->dt);
-#endif
                        if (has_translate || has_zoom) {
                                view3d_ndof_pan_zoom(ndof, vod->sa, vod->ar, 
has_translate, true);
                        }
@@ -1489,13 +1477,14 @@ static int ndof_pan_invoke(bContext *C, wmOperator *op, 
const wmEvent *event)
                const bool has_translate = NDOF_HAS_TRANSLATE;
                const bool has_zoom = !rv3d->is_persp;
 
+               /* we're panning here! so erase any leftover rotation from 
other operators */
+               rv3d->rot_angle = 0.0f;
+
                if (has_translate == false)
                        return OPERATOR_CANCELLED;
 
                ED_view3d_camera_lock_init(v3d, rv3d);
 
-               rv3d->rot_angle = 0.f; /* we're panning here! so erase any 
leftover rotation from other operators */
-
                if (ndof->progress != P_FINISHING) {
                        ScrArea *sa = CTX_wm_area(C);
                        ARegion *ar = CTX_wm_region(C);
@@ -1551,6 +1540,9 @@ static int ndof_all_invoke(bContext *C, wmOperator *op, 
const wmEvent *event)
                v3d = vod->v3d;
                rv3d = vod->rv3d;
 
+               /* off by default, until changed later this function */
+               rv3d->rot_angle = 0.0f;
+
                ED_view3d_camera_lock_init(v3d, rv3d);
 
                if (ndof->progress != P_FINISHING) {

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