Commit: 16c75cf594a92b232e46f922d644ac0a70088bad
Author: Mitchell Stokes
Date:   Mon Feb 17 14:35:09 2014 -0800
https://developer.blender.org/rB16c75cf594a92b232e46f922d644ac0a70088bad

Fix T38654: Using a non-camera object for the SetCamera Scene Actuator causes a 
segfault.

Non-camera objects are not supported as cameras, and trying to use them
just causes memory errors (some bad typecasts are involved). When converting
a Scene Actuator, only use the object as a camera if it is actually a camera.
Also, the logic brick UI now filters for camera objects, which should help
avoid confusion.

===================================================================

M       source/blender/makesrna/intern/rna_actuator.c
M       source/gameengine/Converter/KX_ConvertActuators.cpp

===================================================================

diff --git a/source/blender/makesrna/intern/rna_actuator.c 
b/source/blender/makesrna/intern/rna_actuator.c
index 7747c5e..e5545f9 100644
--- a/source/blender/makesrna/intern/rna_actuator.c
+++ b/source/blender/makesrna/intern/rna_actuator.c
@@ -1479,10 +1479,10 @@ static void rna_def_scene_actuator(BlenderRNA *brna)
        RNA_def_property_enum_items(prop, prop_type_items);
        RNA_def_property_ui_text(prop, "Mode", "");
        RNA_def_property_update(prop, NC_LOGIC, NULL);
-       
-       /*XXX filter only camera objects */
+
        prop = RNA_def_property(srna, "camera", PROP_POINTER, PROP_NONE);
        RNA_def_property_struct_type(prop, "Object");
+       RNA_def_property_pointer_funcs(prop, NULL, NULL, NULL, 
"rna_Camera_object_poll");
        RNA_def_property_flag(prop, PROP_EDITABLE);
        RNA_def_property_ui_text(prop, "Camera Object", "Set this Camera (leave 
empty to refer to self object)");
        RNA_def_property_update(prop, NC_LOGIC, NULL);
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp 
b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 26401fc..725e981 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -758,7 +758,9 @@ void BL_ConvertActuators(const char* maggiename,
                                        mode = 
KX_SceneActuator::KX_SCENE_SET_CAMERA;
                                        if (sceneact->camera)
                                        {
-                                               cam = (KX_Camera*) 
converter->FindGameObject(sceneact->camera);
+                                               KX_GameObject *tmp = 
converter->FindGameObject(sceneact->camera);
+                                               if (tmp && 
tmp->GetGameObjectType() == SCA_IObject::OBJ_CAMERA)
+                                                       cam = (KX_Camera*)tmp;
                                        }
                                        break;
                                case ACT_SCENE_RESTART:

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