Commit: 1a79abdad2443ff9f12e7efd95ee78a264a9d60a
Author: Brecht Van Lommel
Date:   Fri Feb 21 16:35:23 2014 +0100
https://developer.blender.org/rB1a79abdad2443ff9f12e7efd95ee78a264a9d60a

Fix more of T38726: there still was a crash when deleting render layers.

===================================================================

M       source/blender/render/intern/source/pipeline.c
M       source/blender/render/intern/source/render_result.c

===================================================================

diff --git a/source/blender/render/intern/source/pipeline.c 
b/source/blender/render/intern/source/pipeline.c
index e381a7e..4cf3682 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -230,7 +230,7 @@ static int render_scene_needs_vector(Render *re)
 {
        SceneRenderLayer *srl;
        
-       for (srl = re->scene->r.layers.first; srl; srl = srl->next)
+       for (srl = re->r.layers.first; srl; srl = srl->next)
                if (!(srl->layflag & SCE_LAY_DISABLE))
                        if (srl->passflag & SCE_PASS_VECTOR)
                                return 1;
@@ -412,6 +412,8 @@ void RE_FreeRender(Render *re)
                RE_engine_free(re->engine);
 
        BLI_rw_mutex_end(&re->resultmutex);
+
+       BLI_freelistN(&re->r.layers);
        
        /* main dbase can already be invalid now, some database-free code 
checks it */
        re->main = NULL;
@@ -508,7 +510,11 @@ void RE_InitState(Render *re, Render *source, RenderData 
*rd, SceneRenderLayer *
        re->ok = TRUE;   /* maybe flag */
        
        re->i.starttime = PIL_check_seconds_timer();
-       re->r = *rd;     /* hardcopy */
+
+       /* copy render data and render layers for thread safety */
+       BLI_freelistN(&re->r.layers);
+       re->r = *rd;
+       BLI_duplicatelist(&re->r.layers, &rd->layers);
 
        if (source) {
                /* reuse border flags from source renderer */
diff --git a/source/blender/render/intern/source/render_result.c 
b/source/blender/render/intern/source/render_result.c
index b174748..f2c5a75 100644
--- a/source/blender/render/intern/source/render_result.c
+++ b/source/blender/render/intern/source/render_result.c
@@ -868,7 +868,7 @@ void render_result_single_layer_end(Render *re)
                BLI_remlink(&re->result->layers, rl);
                
                /* reconstruct render result layers */
-               for (nr = 0, srl = re->scene->r.layers.first; srl; srl = 
srl->next, nr++) {
+               for (nr = 0, srl = re->r.layers.first; srl; srl = srl->next, 
nr++) {
                        if (nr == re->r.actlay) {
                                BLI_addtail(&re->result->layers, rl);
                        }

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